Formula One. Up until recently, it’s been a sport that contains very few true competitors - watching the same cars win every race with no contest (usually a red one, with Michael Schumacher driving it). Luckily, Max Moseley and the FIA thought to try and make it interesting, putting in some new rules to spice things up. The new Formula one game for this year also attempts a new makeover, trying to finally hit the mark that has been missed by so many other F1 titles - authenticity without being so damn boring - oh well, at least they tried.
From the start, you’re given a list of options that seem to be a little more than just modes, but have their individual difficulty levels as well, each catering for a different type of gamer. You can either choose Arcade, Simulation or Career mode.
Arcade mode gives you the lighter, easier version of the game. This means instead of damage that affects your car’s handling, there’s just a damage meter, and when you get to the top, you’re out. The Grand Prix only last 6 laps and actually racing in them is a damn sight easier than the other two modes – this is all a relative thing though as it’s still darned tough, mainly due to the opponent’s dumb, never-give-way AI. Even the commentator has been switched to Arcade, commenting on things like you smacking into someone, or a good overtake, all in a rather indiscriminate American accent – presumably because F1 is SO POPULAR in the U.S.A. ...?
Anyway, from the arcade mode, you can race in a single race, or in the career mode. This is essentially the same as the others, but with the easier options, i.e. ABS, no damage, no fuel control and none of that fancy-pants tweaking, leaving just the race to concentrate on. This game mode caters for the action junkie; who can’t be arsed with tweaking the front and rear wings to get optimum downforce, or getting the wheel cambers right, they just want to get on the track and get down to business.
On the other end of the spectrum, if you feel like you live and breathe F1, and fancy yourself as a virtual Jenson Button, then the insanely hard, anal-retentive attention to detail career mode is definitely your thing. You start off as a nobody, with your choice of body and helmet, and a pocketful of dreams. You then have the chance to run trial laps for scouts of racing teams. Do well, and you start at the bottom of the rung, as a test driver for Minardi, training for a year while the computer plays out the Grand Prix season for you, and you play with yourself, eventually getting a job as a second driver for the team. Do badly, and you eventually get offered a job at Minardi, as a test driver, and you spend the whole season just trying to get the required lap time on one of the seriously annoyingly hard challenges. Then you realise you’re not cut out for this not-allowed-to-race-until-you-train-loads malarkey, and head for the Simulation mode.
If you fancy a little more of a challenge than 6 laps with a bunch of old grannies driving pretty cars, but can’t handle being Minardi’s little bitch for 10 seasons, then the Simulation mode is the best bet for you. This mode boasts a meatier list of options than the Arcade mode. This includes the chance to tailor your own GP, do the weekend run of a GP (basically a GP but with all the practice sessions, and qualifying runs), do some time trials or practice runs to get to know the courses, or go for the big daddy - The World Championship. Most of the modes are pretty pointless, since you play Formula One games to race against the other competitors, but I guess there must be someone out there who races just to watch the scenery whilst shaving millionths of a second from their personal best lap time…
As for the scenery, and all things graphical, it definitely shines with extra polish. The cars are beautifully modelled, and are lovely to watch fly past you lap after lap after lap…. The tracks themselves also seem to have this crisp sheen about them, the road looking convincing when you’re up close and personal, as do the gravel traps and blurry barriers. The weather effects aren’t as impressive, though. The sunny weather looks quite pleasant, with the road giving off a little glare when the Sun’s beating down on it, but get some cloudy skies on, and it seems to deteriorate to the level of the rest of the game - rather dull and uninteresting.
If you’d noticed the Network Play logo on the box and thought that might be its saviour, then think again; F1 ‘04’s network play is even duller, and even less interesting than the offline game. There’s no head to head racing as such, you just choose a location, join a lobby and race against other player’s ghosts – you can communicate via text but there’s no voice communication – it’s all so remote, impersonal and unsatisfying that even if you are in a room with people you know it’s a wholly unsatisfactory experience – if this is the best they could manage for an online mode you wonder why they bothered at all.
The handling is the main knife that has slashed F1’s tyres - it’s pretty damn awful. Most of the time, it feels really stiff, and hardly like you’re controlling the car at all - more like moving the whole track around as the car goes in a straight line, driving the scenery if you will. It’s nearly impossible to make small, smooth turns, like adjusting your racing line on a straight, you just dart left or right then straighten out. The handling also hits a sticky patch when it comes to being affected by weather conditions. As soon as it starts to rain, the handling just seems to oversteer a little, and then oversteers a LOT in heavy rain, which, let’s face it, are hardly the only changes that would be apparent to the handling in rain rather than dry weather.
So we’re agreed, the handling of a driving game is very hard to get right, but unlike other games (such as Project Gotham Racing 2 or even Driv3r) - you can play F1 ‘04 for ages, and still find yourself going way off the track, or jerking across the chevrons when turning, and spinning out – the steering as with the handling lacks any subtlety or believability, and I never seemed to be able to master it or get a ‘handle’ on things – never felt comfortable or in control. To “help” you, there is a little arrow that comes up when turning, that changes from red when you’re going too fast to green when you’re at the right speed to take the upcoming corner. This is a very good feature, which would greatly compliment any other racing game, but in F1 ’04, it simply props up the game from being dismissed as “The same basic, pants handling as all the other F1 games”, and promptly chucked in the bin.
Formula One 2004 has tried to change the way F1 games are played, by adding a more authentic, in-depth feel, with a very intensive career mode that any F1 fan would love. Sadly, the graphics are its only real redeeming feature. Let down by severely flawed handling, pointlessly hard opposition and needless poncing around in the career mode (including being a spectator for an entire season whilst the PS2 goes racing for you), whatever console-owning F1 fans that are still around will not be attracted to this game, despite the big names they’ve managed to swipe, the unlockable classic cars, or how authentic it looks. This one will definitely be in the pits after the first lap to retire from the race.
|