Jak 3 is supposedly the final part of the Jak and Daxter trilogy, and if so, then what a way to go out. The series started well and kept up the standard with last year’s GTA-like Jak II Renegade, and Jak 3 takes that template and stretches it even further – Jak 3 isn’t just a platform game, it’s a cartoon platform/combat/racing & exploration game, and this time there are dune buggies to zoom around in as well as the hover cars & bikes of last year.
Always amusing, the Jak & Daxter characters have been given some more funny lines that will genuinely have you chuckling – Daxter is, as ever, the best sidekick around, and he knows it – in Jak 3 you even get to play several sections as Dax.
Since Jak and Daxter saved Haven City from Kor and the attacking Metal Heads in Jak II, Haven City has still been absorbed in deadly chaos as three groups fight for control. The people of Haven City have grown to distrust Jak's dark powers, and the city leader Count Veger wrongly blames Jak for its current woeful circumstances. When the palace is destroyed by a surprise Metal Head attack, even Ashelin (remember her from Jak II?) cannot protect Jak and he gets exiled to the desolate Wasteland desert. Jak is flown to the harsh island and dumped. With Daxter and Pecker (that lippy monkey-parrott thing from Jak II) by his side, the three begin their next adventure.
Unsurprisingly the desert is a hot and desolate place, and after wandering for hours Jak & co succumb to the heat; fortunately they’re rescued by some desert dwellers, unfortunately their leader Onin decides that Jak needs to prove himself in an arena by fighting dozens of desert marauders to the death, and after a lengthy intro this is where you come in…
The Wasteland is a desert environment with multiple areas including mines and a volcano, now this is one HUGE area (supposedly five times the size of Haven City in Jak II) and thank goodness there are plenty of vehicles with which to navigate this terrain. Playing like a cartoony cross between Smugglers Run and Mad Max Beyond the Thunderdome the various outrageous dune buggies play a large part in the game as they all have different handling characteristics, weapons and abilities. All the buggies have a nitro facility (which can be topped up by destroying Marauders’ buggies) and they can all hop in the air too - one of the buggies (the ‘Sandhopper’) can even leap high in the air by pressing L1, and there are a few areas that can only be accessed by using this particular buggy’s amazing ability. This might sound like a daft idea or a gimmick, but it’s great fun in practice and the way the Wasteland is designed uses the Sandhopper’s strange capability well.
Now all these buggies (there are 10 in all) might have just been another way of making the traipsing from one end of the level to another less painful, and to some extent that is true, but the vehicles are governed by a true-to-life handling and physics engine that puts many “serious” offroad games to shame. They handle just like you’d expect them to, and even roll over if you push them too hard on the frequent slopes – you even have to watch you don’t fall from one of the massive cliff edges or lose your ride in the surrounding ocean or one of the many rivers or lakes (it's not exactly the driest desert in the galaxy). Fortunately, before long Jak gets his wonderful hoverboard back, which means lots of zooming around and tricking, both for fun and for gain as many artefacts are placed where they can only be reached by skillful hoverboard riding.
Jak also has a new way of getting around within the Wasteland city of Spargus in the shape of baby err… dragonsauruses called “Leapers” – you ride them like Mario rode Yoshi and they have stubby wings that means they can glide for a short while. Other vehicular highlights were flying a Hellcat fighter in a Star Wars-style attack run on the Metal Head base, and remotely controlling one of the Metal Head’s spider bots.
Capable of extra strength and tougher attacks last time by transforming into Dark Jak with the aid of Dark Eco, Jak now gets exposed to Light Eco as well, and can now become Light Jak. With a glowing electric blue aura, Light Jak introduces new moves, including the ability to sprout ethereal wings and lift off and fly for short distances, or emit an energy shield. But best of all, as long as Jak has some light Eco stored, he can power up at anytime, which provides the player with a sense of being virtually invincible, and adds greatly to the way the game is played. Thankfully Naughty Dog seem to have listened to comments about the frustrating difficulty of Jak II, and made Jak 3 an altogether more enjoyable and easygoing experience – this doesn’t mean there isn’t a challenge there either, as there is plenty to do and discover, and there are several difficulty levels for the more experienced player.
Jak & Daxter even get to return to the war torn city of Haven, and a good part of the game is played there. The populated areas still have loads of civilians and soldiers walking around, and the battling between Haven’s soldiers and the Metal Head invaders rages constantly in the outskirts, and this is impressive just to watch from a distance. Along the way, side tasks and mini-games will have you herding leapers, shooting Metal Head invaders with a huge cannon, buggy related games (jumps, races etc), rhythm action and even a PacMan mini game. As before there are loads of hidden artefacts (they look like Easter eggs) and there are lots of "get to here" challenges to win hidden artefacts too, which can be used to buy all kinds of cool extras (and not just the usual crappy concept art or daft cheats either, there are some neat bonuses that can just give you enough help to complete a section should you get stuck) – the game is nothing if not varied.
Visually Jak 3 is a stunner with massive draw distances that mostly show places you can actually get to. It ain’t perfect though, and still exhibits some annoyingly sticky scenery that seems to be put there purely to annoy you, and shearing of the picture when you turn or rotate the camera quickly (although it’s not noticeable as last year). Also, although you can still play on when the story is finished (GTA-style) to compete in races and mini games or find all the artefacts, there’s a kind of empty feeling because the fighting continues in the city, and surely it should have stopped? Damn those Metal Heads!
To add to the atmosphere, the voice acting is done with great ability and humour, the music is excellent (I love the "peaceful" desert theme), the time of day changes, as does the weather, so you get sandstorms in the desert and when it rains you get raindrops on the screen – all little touches that help immerse you completely into J&D’s world. Without wanting to spoil anything, to round the whole thing off you fight one of the best final bosses I’ve seen since Ocarina of Time, and finally discover a (hilarious) explanation to exactly who the mysterious Precursors are. Jak 3 is a superb adventure, and so much more than just a platform game. Buy it now, and hope there is a Jak 4 after all...
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