MASHED
Developer: Supersonic Software
Publisher: Empire
Release Date: Out Now
Players: 1-4
Words By:

Remember Circuit Breakers? Well Mashed plays very similarly to it, only now in a fully 3D world. The game works thus: Instead of the racing on a splitscreen setup where each player has their own screen for the action, you all share one view; an isometric top-down one. As one player drives ahead or lags behind, the camera zooms out to accommodate this. After a certain distance, the camera stops pulling out. At this point, if the player that is in first position goes near the edge of the screen, and the player behind is lagging near the other end of the screen, the player in the lead will win a point. The first to eight points wins the race.

The game has a full-on single player mode, but this really only serves as a way of unlocking all the features for the multi-player game. There are various stages to race through against AI cars, and there is a mix between normal racing, racing with weapons turned on (you pick up weapons and powerups by driving over icons) and simple chase and survival modes, some of which use a traditional behind-the-car chase cam, which might seem strange, but it’s interesting to see the tracks from a completely different perspective. It mixes the game up a bit, but it’s rather weak to be honest, and as soon as you have completed the solo game I wouldn’t have thought you’d ever want to go back to it. One problem that’s plagued single screen racers of this type from the beginning is the fact that sometimes although the leader gets so near the edge of the screen they can’t see what’s coming up, they don’t win the point – it doesn’t always happen but it’s annoying and feels unfair when it causes you to crash.

Multiplayer Mashed, however, is where the fun is at. The races are made up of shortish circuits, normally taking around 30 seconds to complete a lap. The levels vary from dusty desert tracks through snowy landscapes to rain-drenched oil rig stages. The designs of the tracks and the environment around them are really nicely styled in a fantasy world theme, and the game zips along at a rapid sixty frames per second. There are loads of shortcuts dotted around the tracks that can give the player a nice advantage over those that don’t take it. Obviously these usually come with a risk, as you can often find yourself falling off down a hole or smacking into a protruding rock and seeing your mates speed off down the track to hit the edge of the game screen - and wham! - You’ve lost a point.

The weapon system really comes into effect in multiplayer, as you can be quite cruel about how you use them. If you pick up a “mines” powerup you could take the shortcut on one lap, and lay the mines down there, meaning nobody else would be able to go that way (if hit they will flip your car and it will burst into flames). Tactics are the name of the game here, and it really adds something to the already highly enjoyable multiplayer game. Other weapons include flamethrowers and homing missiles, and you can also spill oil on the track causing cars to spin out. There are some really nice graphical effects with these weapons, and you can even make the oil spills go up in flames if you go near them with the flamethrower. Neat.

There are various selectable options for setting up the multiplayer games, and one feature that you can turn on is a “revenge mode”; this means that when one player is knocked out of a race (only applies to 3 or more human/AI opponents), the losing player takes control of a helicopter and if they manage to lock-on a car with the target, they fire a missile at a car and blow them up! Obviously this is a lot of fun, as everyone playing can see the target on screen, and are trying to swerve around to evade the locking target. This often ends up in a crash with another player, or falling off the edge of a cliff or something. It’s a great way of keeping an eliminated player from sitting around doing nothing whilst everyone else continues in the game.

One very cool feature in the game is the pad sharing option that means if you want to play with 3 or 4 people, and you don’t have a multi-tap, two people can share one controller and play that way. This has been done in the past by another developer with their racing game (Codemasters and the legendary Micro Machines), and the idea works really well. You’ve got to be quite good friends with the person you’re playing with as you have to sit very close to each other, but as a work-around for the lack of controller ports on front of Playstation 2, it’s a great idea.

We really loved Mashed, and everyone we played it with felt the same way. It’s got no real world tracks, no fully-licensed cars with accurate damage models and super realistic handling - it’s an ultra-pure game in every respect, and for this very reason it’s absolutely brilliant. In a world where everyone is trying to make more and more realistic games, and sometimes missing out on the most important elements, this really is a breath of fresh, truly playable air. Anyone feeling racing games are a bit stale these days with the likes of Gran Turismo clone number 5, should not hesitate picking this up as soon as they can. Great fun.


Best Bits

- Simply fantastic fun multiplayer gaming.
- Good variation in vehicles and game modes.
Worst Bits

- The solo mode is rather weak, but you don’t buy it for that.
- You really need a multi-tap to get the most enjoyment out of 3-4 player games.
- No online racing. The camera could have been better.


by: DC

Copyright © Gamecell 2004