In the latest addition to the Rainbow franchise you again play as hard man Ding Chavez, leader of the Rainbow Six, a unit charged with counter terrorism missions around the globe. As well as your own arse to worry about, most of the time you also control a squad of three, and as before can give them several context-sensitive commands via the headset or joypad.
One of the first new things you’ll notice is the new visor. All your on-screen info is presented in a future-warrior-style HUD, and the visor has some nice glassy effects like water droplets when you look up outside when it’s raining, and condensation when you go indoors from the cold. But this, like a few bits of Lockdown is rendered a bit silly by the appearance of bullet holes when you get hit – not craze marks or trails where the bullets skidded off the bullet proof surface, but holes! Now call me pedantic but if I had bullet holes in my face mask I reckon I’d be dead, not just visually impaired – and to add insult to facial injury they’re always appear in the same place too...
The game’s graphics are nice, and have lots of nice textures spread around. The character models are remarkably lifelike and detailed, and are easily the best I’ve seen in a PS2 game since Killzone. Lockdown’s lighting effects are really nice too, but with these comes another problem – the dark areas are so dark, the light so bright that you’re constantly changing vision modes from Night Vision to Thermal to Normal to the heart monitor… at times you seem to take no more than two steps before flicking between modes – it may be realistic but it ain’t much fun.
A new command or three have entered the Rainbow vocabulary; ‘Scout’ means one of your guys will poke his head around the next corner, check if there’s anyone there and get shot instead of you having to do it. Unfortunately the team’s AI is occasionally so dumb that they’ll refuse to walk around you, or even block each other’s way. You can also get the team to ‘Shotgun’ or ‘Hammer’ a door open, and most doors can be shot open now, or even taken off their hinges with a few well-places rounds. Unfortunately, as with a lot of Rainbow commands, the team don’t always seem interested in doing what you want when you want, and you end up doing it yerself. Fortunately Ding seems a bit tougher this time around and can get winged a few times before dying.
The weapons as usual are a nice selection - machine guns, assault rifles, sniper weapons, silenced pistols - and you can select the kit for each team member before each mission (including what type of grenades they should carry). Grenade throwing is more accurate now as Ding has borrowed Sam Fisher’s aiming line – this doesn’t stop the squad from mis-throwing the occasional one when you tell them to “frag and clear” a room though, which usually kills everyone, and on one trouser-wettingly funny occasion I called for the squad to throw a grenade through a gaping door and was immediately killed by an errant phosphorous grenade… (At least I hope it was errant) Now if I didn’t know better I’d think all these new members of Rainbow were fed up with old Ding and wanted to replace him…
The Rainbow Six seems to have turned into the Rainbow Dirty Dozen – there are even some females in the unit now, and the team even flirt during missions – and yes, it’s just as painful to listen to as you imagine it to be, and the dialogue is dire. So bad in fact, that when the French geezer started chatting up the Swedish bird Annika I wanted to shoot him, and then turn my weapon on myself… Combine this awful candy coating and the risible voice acting of some of the other cast (the ‘posh’ controller on the radio is ridiculous and too loud, and the surliness of some of the team’s replies just wouldn’t happen in a military unit), and Lockdown becomes one of the (unintentionally) funniest games that I’ve played in ages.
Another low point in Lockdown is the new sniper mode. Playing as squad sniper and former regular Dieter Weber, the sniper missions are completely separate from the main game and even feel different as your movement is limited and the scope’s zoom controls are weird (set to the left analog stick). You basically protect the squad as they enter a building. These sections play in a very arcade-like fashion (remember Silent Scope?) and bad guys pop up here and there like ducks at a fairground, and you even get red arrows pointing to show you where they are on the ‘normal’ setting. Now these missions play well enough and are quite easy, but they just don’t feel like Rainbow to me, and whoever thought they were a good idea needs a slap. The same goes for the new third-person view you get when climbing a ladder, retrieving a case or operating a computer – there’s just no point to it. Instead of these bright new ideas why didn’t they polish up the AI on both sides, or allow us to instinctively jump over small obstacles or melee attack enemies like every other FPS on the planet? – it’s the lack of features as basic as this that have kept the Rainbow series from reaching their full potential, not the need for stupid new plot lines, laughable dialogue and arcadey new sub games – Lockdown feels dumbed-down, and for who I wonder? – Maybe they should have called it Rainbow Six Dumbdown?
The game even has secret attaché cases to find to unlock “extras” (that'll be cheat codes) and big white arrows to point you to the door at the end of a mid-level section, or to the end of a level - or seemingly just to help you in case you have absolutely no sense of direction whatsoever… Now come on, who ever found a Rainbow map so big and so complex that they got impossibly lost? – Or maybe someone asked where the ‘Black Arrow’ was in the last game, so they thought they should bung some arrows in Lockdown…
A decent set of multiplayer options allows for 1 or 2 players to play split screen, and obviously in multiplayer modes Lockdown plays better, as there are no dumb squad hassles to spoil things, and we get co-op play on the PS2 at last. There’s a bevy of multiplayer options including; instant action, custom game (team adversarial, rivalry, retrieval, co-op mission, co-op terrorist hunt, ‘my squad’, friends list, rankings etc. Lockdown plays well online, and has already been adopted by lots of clans. With decent voice comms and some nice, complex maps, it’s made for the job. When setting up online games the map selection is set to ‘random’ for some reason, which is a minor annoyance.
If this all ends up making Lockdown sound like a terrible game, then maybe it is in some respects (bad clipping, magically appearing enemies, severe AI problems and terrible acting and dialogue), but it’s fine in others (some very exciting shoot-outs and co-operative play) – it’s rather mixed up to say the least, almost like two separate teams worked on it, who had completely different visions for where the game needed to go. Well I think it needs to look back at Black Arrow and go back to its roots, because Lockdown is a new low point in the Rainbow franchise.
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