As a gamer of the “older” persuasion I grew up on a diet of Scooby-Doo cartoons as a kid. I never got bored of the same old plotline in every cartoon, predictable pesky kids and multiple mask-ripping endings either.
I even endured the “Scrappy years” but they were never the same. I took my kids to the Scooby movies and snickered at the tongue in cheek drug references and admired Sarah Michelle Geller’s figure. Like all great genres there has to be something for everyone.
Now I get the honour of reviewing Scooby’s latest adventure on the PS2. Boot up the game and I am greeted by a cel shaded and familiar Mystery Machine van. The usual paper thin plot is described by the characters. A special effects “expert” has developed a new material called “mubber” (no not “flubber”) that is sticky, spongy, tasty and can be moulded into moving monsters and zombies. As ever someone is using this stuff for their own nefarious means and it’s down to you and the gang to find out who.
The opening scene has more canned laughter than an American sit-com and it soon starts to grate as Shaggy cracks yet another joke. Luckily the laughter is used in the cut scenes only and isn't part of the actual game. Character voices seem to be done by sound-a-likes and not the original cast or movie cast which is a shame.
The basic essence of this game is that Scooby is steered by the nose through the levels in standard 3D platforming fare. A trail of Scooby snacks help to highlight the way in an almost Hansel and Gretel-type fashion. Gathering 100 Scooby snacks gains you a extra dog tag. Each dog tag allows you to receive an extra hit from an enemy before dying. When you despatch the enemies (zombies, spiders, rats etc) they turn into “mubber” which you can collect. Collect enough of it and you can use the mubber machines to turn it into something of benefit to complete the level, for instance; during the Chinatown level you are unable to progress through certain doorways until you are dressed in the kung fu suit, obtained by collecting mubber. The character animation of Scooby and chums is pretty fluid and reflects the original animation quite well.
Controls are responsive and you never find yourself missing a jump that you expected to make. Scooby is moved with the left analogue stick and the camera can be adjusted with the right stick. Certain sections of the levels lock off access to rotating the camera where it is not feasible.
Scooby Doo! Unmasked feels okay, plays okay and ticks all the boxes for your average run of the mill platformer. Sadly it delivers little else. The levels in the game get progressively bigger but never really offer many new thrills. Graphics are fairly repetitive so you often think you are doing the same section of a level when you are not.
There is also a downhill slalom type game in the sewer level which harks back to Crash Bandicoot type playability. Fun, but been there and done that.
So overall, if you are a lover of Scooby Doo and platformers this may be a game for you. It offers nothing new or exciting to the genre. It is well executed and does nothing functionally or cosmetically wrong, it just doesn’t set the platforming world alight. Perhaps it is a little too easy and not enough of a challenge. When my kids began to get bored of it and complained about the repetitiveness I started to think it may have missed the mark for the younger market too.
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