

![]() |
Second Sight | |
| Developer: Free Radical Publisher: Codemasters Release Date: Out Now Players: 1 |
![]() |
|
The second psychic ability-related third person actioner to grace our consoles this month, Second Sight comes from Free Radical, the makers of Timesplitters. SS consequently looks a lot like a third-person Timesplitters adventure, with the same cartoony, slight offbeat character models and detailed levels. You play John Vattic, who awakens from a coma in what turns out to be a medical facility where he has been subjected to surgery and experimentation. John is a real mess, his body and mind are broken, he doesn't know his name, he can't remember his past, all he knows is that his only hope for survival is to escape and unravel the mystery that has led to his imprisonment. Escaping from the facility is his first task, and it soon becomes clear that his captors not only don’t want him to escape, but fear him as well. As he explores, he finds fragments of his past that reveal involvement in a covert military mission investigating psychic research in Siberia... A mission that went badly wrong, and left him empowered (or cursed) with awesome psychic abilities that can devastate the people and the world around him. Haunted by disturbing flashbacks, tormented by his strange powers and gripped by the sickening fear that he may have been to blame for what happened in Siberia, John Vattic begins searching for some sort of explanation…
John controls in a pretty standard way before he gains his psychic powers, movement is controlled with the left stick and the right points the camera. You can change to a first person view at any time with a click of R3, but can’t move, only lean around corners. John also does a bit of Solid Snake/Sam Fisher-style sneaking and can hug walls, hang from ledges, crouch, crawl through ducts and pipes and even peek round doors – its even possible to ease a door ajar, pull out you weapon and shoot someone before they even know you’re there! – And Snake and Sam can’t do that. You get a typical selection of weapons throughout the game; I already mentioned the sniper rifle (amazingly it has auto aim in the third-person view which makes things a bit easy), pistols, machine guns and shotguns. John can also punch and kick downed enemies (although he has a tendency to keep trying to punch them when they’re on the floor for some reason). L2 locks onto and highlights targetable objects and persons, and R2 fires your weapon (or psychic power).
Healing is self-explanatory, but smartly you can also heal other people, meaning you make an excellent paranormal medic during the WinterICE squad assaults and co-op sections with the Colonel and other members of the team.
Projection is another neat trick – basically and out of body experience it allows your ‘spirit’ to scout areas ahead, unlock doors and pass through laser trip alarms. You can also take possession of enemies’ bodies and use them to pull levers, open doors or turn their weapons on their friends. Your abilities are all accompanied by impressive visual effects (particularly the light-bending psi attack), and if you overuse your powers and empty your psi gauge everything goes first a bit woozy, and encourages you to be more careful in the future. Combining powers to get around problems is cleverly worked; for instance there might be a guard locked in a hut that you need to enter. You could just shoot him through the window and risk him alerting fellow guards, so you sneak round the back, peep through the window, distract him by moving something in the room with telekinesis and then kill him with a psi attack – then you can switch back to telekinesis and lift the bar from the door. Neat. Another time you may have to take over control of a guard (you need to make sure John is tucked away somewhere safe when you do this) to unlock a door that requires handprint identification.
|
||
- Psi powers are great. - Good mixture of gameplay styles. - Excellent physics and AI. - Interesting story - you’ll want to play to its conclusion. |
- Sometimes annoying and fussy auto-aim feature takes control away from and hinders you, which is daft. - People really love or hate those weird Free Radical character models. |
![]() |
|
