Many games these days pride themselves on having senseless violence as their main theme, getting good sales volumes and publicity in the process; The Grand Theft Auto series, Manhunt and State of Emergency to name but a few such games. So why isn’t Shellshock: Nam ’67 rocketing to the top of the charts as we speak? The key to success is in presentation, and ‘Nam seems to have stumbled at the first punji stick…
’Nam puts you in the mind of a green cherry (army talk for n00b), entering the Vietnam conflict when spirits were high, and the Americans were confident. The game then takes you through this grunt’s tour of duty to the end of 1967, and you watch your character and his buddies either get blown away in nasty ways, or become deranged with the horrors of war.
Sounds pretty clever right? Well, this is where the game deviates from the plan a little: Your character’s dodgy experiences are usually portrayed through some nice-looking cut scenes. The only problem is that they usually have no relevance to the story whatsoever, and look as if they’ve just been tacked on to show some grunt slitting the throat of a VC prostitute, or a guy getting crushed in a booby trap. Most of the experiences are lifted totally out of Hollywood Vietnam films, so if you keep you eyes open, you can spot which ones they’re from. The fact that the cut scenes are totally random reduces any kind of psychological impact that it was supposed to have on you. By the end of the game, you don’t really care who’s alive or dead, because you know another cut-scene will just kill them all off anyway…
All said and done, the game does put a lot of effort into making it feel like ‘Nam. In between missions, you get the chance to take a stroll around the base camp. Most of it is pointless, but the shooting range is pretty fun (especially the aptly named killing machine). There’s also the chance to get yourself a little sucky-sucky (although it does cost more than $5, and you don’t get to see the action), some dirty postcards, or even a little dose of trippy drugs, true Sixties style. This lot is all paid for by picking up trophies from the dead VC you kill, making a nice little extra addition to the game.
Now, down to the missions themselves. The game is a third-person shooter, and although there’s none of that team-control malarkey, you are technically supplied with some grunts for company (or occasionally some fancy-pants Special Forces blokes). Most of the missions are fairly simple, your standard Go blow this up, then kill these guys, then make some racist comments about the indigenous Vietnamese people-type stuff. The missions are quite long, and the objectives often change mid-mission, which is good, because it adds a little variety to the rather simple mission structure. The levels are a little hit and miss though, many being pretty samey, and not really feeling as if they had anything to do with the Vietnam conflict, and then contrasts with a stunning final level last-stand at your home base, which has been totally devastated by VC attacks, and you fight to prevent it being overrun, very much like the finale of the movie Platoon
Controlling your grunt is fairly simple - the essential controls are in the right place, but things such as proning and zooming in are a little mismatched, which doesn’t come in handy when you’re surrounded (and you often will be), zooming in instead of getting your ass on the ground, leading to some frantic, and frequently frustrating deaths. That is, if the game didn’t keep pausing itself to tell me that I didn’t have a controller installed, when I blatantly did, always at the most crucial of moments!
The AI is a bit of a letdown, being less predictable than the sexual performance of a horny geriatric, for both your grunts and the enemy VC. At times, the enemies will give you a bit of a challenge, firstly surrounding you, then ducking behind cover and shooting at you alternately, making you duck and twist like a madman to avoid getting shot. At other times, they’ll just shout random phrases straight out of the Vietcong generic anti-American generator (such as “you gonna dieee GI”, or “you go home in black bag GI”), and then run blindly en-masse into your sights, dropping like flies around an army men game.
As I mentioned earlier, despite having teammates, it’s not a team game. At times, you’ll find yourself hiding behind the rest of the team as they shoot relentlessly into the enemy, or will stand behind you, shooting you in the back as you try to take on the entire Vietcong army. Mix these around, and you get a sometimes very good playing experience, but mostly frustrating and definitely un-Vietnam one, since your troops hardly act like soldiers at all. The game might have been passable if it had a Conflict Vietnam-style split screen co-op mode, but as a solo experience, it’s just not good enough.
The game’s graphics do help the situation a bit however, and coming from the same stable as the long-awaited Killzone you can see the quality. The game runs pretty steadily, even with all the heavy-duty ‘Namage on the go. The PS2 manages to keep a fairly long draw distance, with some nice (intentional) fog effects too. The characters all look fairly nice, and the movement animations are quite smooth -your character moves like a GI, and, as mentioned earlier, the cut-scenes look pretty too.

Shellshock: Nam ’67 is a fairly average third-person shooter, cashing in on being set in Vietnam, and being just as violent as any other war game, despite its advertisements. It has some genuinely fun missions and battles amongst the regular and samey stuff, but hasn’t really got that much to hold your interest after the main onslaught. Expect a full retreat to the local game shop after your first tour of duty, possibly to change it for a certain similar, but better Vietnam conflict game…

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