Polyphony Digital proudly use the tagline “The Real Driving Simulator” with Gran Turismo, and who can argue with them? Their car physics are virtually unsurpassed; I think you’d really struggle to find a videogame that feels more like driving a high-performance racecar than Gran Turismo. Anyway, we all know how fantastic Gran Turismo is, so now the developer has switched four wheels to two in their attempt to nail riding a motorbike.
The genre isn’t anywhere near as popular as car driving or racing, although there is competition such as Climax’s Moto GP series and Namco’s game, also called Moto GP. They both simulate riding to some degree, but neither feel quite as good as you’d hope. The Climax game almost feels like an attempt at an arcade racer at times, letting you make your bike power slide around corners by braking then accelerating hard – almost like the now ancient Cyber Cycles and Super Hang-On. But then the game suddenly stops you from power sliding and more often than not chucks you off your bike because the realism factor kicks in; it’s gotta be one or the other, surely?
In comes Tourist Trophy.
So here we are, with a new game from the makers of Gran Turismo boys and girls, with an all new game structure, some new tracks, license tests, and a few of the new features such as Photo Mode, directly lifted from Gran Turismo 4.
For starters, yes you have to complete license tests to engage in the main game mode, and yes they are just like before, but now of course they are directed towards riding a motorbike instead of driving a car. However the rest of the main “Tourist Trophy” mode has its own system. There is no in-game currency, and there is no bike tuning. Instead, you have ‘Challenge Mode’, where you win bikes of varying performance by completing challenges. If you complete the challenge, you win the bike you were riding (that you chose before you started the event). With a newly acquired machine, you can enter a series of races in a mode cunningly called ‘Race Events’.
As I said, there are no tuning options for the bikes themselves, however you can adjust various features of the rider! You can adjust everything from the angle of their legs, to your head position and even the overall height of your rider. And just like car tuning in Gran Turismo, these adjustments really do make a difference to the handling characteristics of the bike. There are also presets you can choose from if you’re unsure about how to set the rider up. You can also customize your rider with new leathers and helmets, and there are literally hundreds of options to choose from – Polyphony always go to town on this sort of thing, and TT is no different.
The beautifully built tracks in the game are mostly taken right out of Gran Turismo 4, with such fictional classics as Grand Valley, Deep Forest, Trial Mountain, and Autumn Ring. There are many real stages too, such as Laguna Seca, Suzuka (3 versions), Motegi (4 versions), and of course the Nordschleife. New tracks include real Moto GP venu Valencia.
As for motorbikes, there is of course a huge selection to choose from; Honda, Kawasaki, BMW, Ducati, Aprillia, and Yamaha to name a few, all with a varying range of scooters, street bikes and full-on race machines, but did we really expect anything less from the company that puts over 700 cars in their driving game?
Handling then, well firstly let me explain that I have never ridden a motorbike before, and even if I did I wouldn’t be able to nail it around racetracks. However, just like Gran Turismo, I know what feels right in my hands in my brain, and Tourist Trophy feels right. You lean in and out of corners and you can feel the weight and position of the rider actually affecting the way the bike is acting, the way the bike reacts to bumps and undulation in the road and over rumble strips feels great, and if you ride using either the behind-bars or headlight camera, you tilt heavily through corners and the sensation is incredible. The bikes understeer and oversteer, and if you don’t dip your rider through corners when you’re supposed to the bike simply won't corner very well. The feeling of speed is scary along the straights and through fast corners – take a race bike out on the Nurburgring and tell me you aren’t a little scared!
Unfortunately the game still has the tired (and desperately in need of a complete overhaul) AI from Gran Turismo for the computer controlled opponents. There is only ever a maximum of four riders per race, and generally once you have passed them they don’t become a problem anymore. They really are crap at times though, nudging into you trying to get past, or just braking right in front of you so you plough into them and fall off. GT has always been more about driving than racing, and TT is indeed more about riding than racing, but PLEASE Polyphony Digital, PLEASE sort it out for the next game in the series! I personally believe that the AI is the only real letdown with Tourist Trophy; it feels so right when you are riding around the tracks, and the main TT mode is really nice to sit down and play through too – the structure definitely works well. I am not sure it would work well with such a car-count heavy title as Gran Turismo with all the upgrades and tuning, but it definitely suits Tourist Trophy.
Of course, the game looks and sounds stunning, with the racetracks lifted directly out of Gran Turismo 4, and the quality of the bike and its rider (and their animation) is just like GT too. Presentation is again professional and slick; its such a lovely package that you can’t help but admire. It stands so high above all the rushed and badly running titles out there and really shows what you can do not only with an aging games console, but also with video games in general.
If you’re a huge fan of motorbikes, Gran Turismo, or motor sport in general I really recommend picking up Tourist Trophy, I reckon you’ll love it!
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