Old Grandpa Decade here, to tell you about the delights of old-school platforming and twitch gaming. What do you mean NOT INTERESTED? Gah, all young ‘uns these days seem to want in their games are flashy cars and rocket launchers mixed with lavish cut scenes. You all think I am some sort of senile, fruit-sucking loon to indulge and reminisce in such primitive two dimensional sprite-based fare, but I grew up in those pioneering times. In fact let’s go really far back to the great days of the C64 and Sinclair Spectrum. Oh yes indeed, I recall Jeff Mintcake and his Lada’s, Old Mother Hubbard’s great SID soundtracks and Andrew Babbling Brook being Paranoid….
Actually, forget about that old git and listen up. Putting old-school style gameplay on swanky new consoles is often stupid. I don’t care what anyone says, Street Fighter versus Comic Heroes version 157 and all its samey variations are in my opinion lame and lazy pieces of software these days, and to be honest, old arcade classics are best played via a cabinet with those chunky buttons and a lollipop joystick. Why can’t there be developers who use their loaves and the power and technology available on the latest consoles to not only ‘sex up’ antique 2D play but also create an original and fresh experiences that go beyond what games of yesteryear could offer?
Well for once they have done just that with Viewtiful Joe. Originally released on the Gamecube a year or so ago, this is a quirky, colourful and fun slice of side scrolling high jinx. In fact I’ll go further than that – it’s a delicious and essential piece of twitchy action gaming that I am grateful to have played, having missed out on it the first time around. The basic premise of the game, not that you really need to know or will care whilst playing, is that Joe and his girlfriend are in the cinema watching a cheesy superhero movie when the screen suddenly comes alive and his babe is kidnapped. Joe then has to enter the surreal movie world, don a red hero costume and deliver justice with his fists in order to rescue her.
The first thing that strikes you about Viewtiful Joe is the visuals, which are wonderful and smooth. This is not because of any great technical marvels but simply because of the style and imagination that has been applied. Movie Land looks like a hybrid of an animated cartoon and a pop-up book, what with the layered perspectives, cell shading and a supreme artistic dash of simplicity. Streets, sewers, staircases, ballrooms and the like are a delight to behold in their lavishly coloured and impressionistic way. Joe himself is deliciously drawn and animated and moves around his two dimensional surroundings with speed and style, his poses being over the top in the finest pulp fashion.
At the start it seems that the game will be a simple platforming beat ‘em up that will more than likely pall pretty quickly, but it soon becomes clear that there is a virtual treasure chest of subtleties to enjoy. Joe can jump, punch and kick, and, if you are quick enough, he can avoid getting hit himself, but this is all mediocre stuff compared to his VFX powers which are actually the absolute crux of the game. By holding down the shoulder buttons you can turn Joe into a true superhero capable of incredible manoeuvres such as;
Viewtiful Bullet Time. This enables Joe to slow everything down to a crawl so that he can structure his attacks beautifully and avoid his enemies’ response with acrobatic ease. I never tired of this aspect and it’s with this ability that you can enjoy Joe’s animations and moves to their fullest with extra knuckle crunching power.
Viewtiful Hyperspeed. The exact opposite of the above, with this Joe can go hyper-ballistic and lash out with a flurry of moves to overwhelm opponents, so much so that the friction he causes can actually ignite himself and other objects!
Viewtiful Zoom. This does exactly what it says, scaling in on the background and zooming in close on the action around Joe so that you can witness every detail close at hand as well as opening up some super enhanced “Matrix-style” combat moves such as cartwheel style kicks and spiralling charges. It’s cool stuff kids.
Now the really brilliant thing about all these superpowers is that they are actually quirkily integrated into the puzzle solving and exploration of the levels so that a little bit of thought and move mastery has to come into play for you to progress. For example the bullet time focus is needed to provide extra power for the rocket engines of a careering bus to boost it across the precipice of a broken road with you on board. The hyperspeed can be required to ignite the fuses of bombs and to pilot moving platforms and the Zoom is often necessary to deliver super moves in order to activate or break switches in difficult positions, thus opening doors. The only thing you have to be careful of is that these powers drain your VFX meter and if you go too low Viewtiful Joe turns into ordinary mundane Joe for a few seconds before it tops up again. VFX really is a tasty gaming pie filling that makes for an experience that is never stale and overly repetitive, despite the whole game largely being a twitchy beat-em-up. What’s that Oliver, you want MORE?
Well, how about frantic boss encounters? What about door opening fruit machines, the addictive quest for trying to collect tokens in the toughest out of the way areas and moments of skilful platforming? Best of all, what about the cool option to purchase power ups and new moves that you can perform in Viewtiful mode to your hearts content? Trust me, Viewtiful Joe is a perfect blend of action, occasional lateral thinking and humour that is never ever dull. And, for the crowing glory of all, you have the sound, which is brilliant. Fix the telly to an amplifier, turn up the volume to that zone on the dial where you have ‘making the neighbours life a misery’ scratched and enjoy some of the funkiest, phattest and cheesiest techno tunes around. The FX are even better - overdone and booming, they are crunchier than a giant raw carrot covered in edible glass. And there is also the amusing use of speech now and then, a notable occasion occurred when I was trying to kick bombs up onto platforms in order to blow up a door. It was one of those fiddly and irritating sticking points and the game knew it - mocking me with some soulful singing and laughter as I fumbled and started again time after time!
There really is very little I can fault Viewtiful Joe on because it achieves everything it sets out to do with style and panache. It’s challenging but no harder than you would expect for this style of game and there are three difficulty levels to choose from anyway. Not only is it addictive and entertaining, it’s also a lesson in how to bring classic gaming styles and values up to date with creativity and artistry. Everything in it is connective and well thought-out so that once you are used to its style and secrets you really become drawn in. In fact, this game more than any other in quite some time, brought back a sensation of me discovering something completely new and fun in the arcades a dozen years ago, but with far greater power and creativity than I could have been imagined at the time. I just hope that its pristine move to the PS2 gives it the more widespread audience that it deserves.
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