Whilst having a quick look back at my review of last year’s WC Snooker 2003 my mind wandered and I got to thinking what a remarkable amount of "stuff" has happened in that year; how some things have improved vastly, how little some things have changed, and how some things are inexplicably worse, despite best intentions – and this goes for Codemaster’s top snooker game too. Just like the game, some things won’t need altering from last year’s review at all, including the opening statement…
With inimitable timing (as I speak Wimbledon’s just finished, and the brilliant Roger Federerererer won again), Codies get their snooker game on the shelves. You have to presume that they planned for it to coincide with the World Championships in April, but whatever the reason for the delay, as fans of the series and players of the game we’re glad it’s here again, albeit at a daft time of year.
The intro to this year’s game is really well done. Real and in-game footage cut together makes you realise just how good the ball physics are, and get the game off to a good start. WCS 2004 gives you 30+ real pros to play against; World Champion Ronnie O’Sullivan, Mark Williams, Peter Ebdon, John Higgins, Stephen Hendry, Steve Davis and all are here to play plus a host of made-up journeymen to bulk out the tournaments and make up a sizeable, 100-strong world ranking ladder. The game’s main focus is the LG Tour that gives you a full season’s events to play in, which form a “career” mode. Winnings can be spent on new cues, clothing, extra tables, ball sets etc. (you’ll also get one-off challenges from close rivals to earn extra cash). The ultimate aim is obviously to get to the number one ranking spot and of course win the end of season finale, the World Championship itself, at the Crucible Theatre, Sheffield. Just like the real game though, just getting into and retaining a top-16 ranking is a significant challenge.
The mechanics and excellent ball physics of the game will be familiar to anyone who’s played the previous three incarnations (the original was on PSone). The incredibly complex possible interactions between balls and cushions during any snooker shot are replicated with remarkable accuracy, and unlike virtually every other Snooker and Pool simulation ever, rarely fail to convince. Three degrees of difficulty sensibly don’t improve the quality of the opposition, but cleverly make the game easier for you - playing the game with the rookie aiming aids makes it possible to pot and build breaks like a pro in no time (I know I’m a veteran of these games, but five frames in I’d made a couple of 50 breaks, and Diddly showed off with a delightful 103… (I really enjoyed sitting through that). Just like the real game, practice and getting a feel for the table is vital, and judgement of pace on shots and the subsequent position on the next ball is everything. Thankfully the interface has lost the gaudy colouring of last year, and has returned to a more appropriate look. There’s also a handy new spin indicator to show you exactly where the cue will contact the cueball, something that has been standard in many Snooker/Pool games for years, but WCS gets for the first time this year.
As you play tournaments in LG Tour career mode, the opposition realistically improves in the latter stages, and by the time you start coming up against real name players one mistake can cost you a frame – if anything the career mode is spoiled by top players who are unrealistically talented and don’t make enough believable mistakes, and also take on shots that showmen like Jimmy White, Ronnie O’Sullivan and Alex Higgins wouldn’t attempt, not even in an exhibition match.
Inexplicably there’s no player editor to make a replica of yourself this year, you just get to pick from the selection of made-up players – disappointing after the likes of Tiger Woods and Tony Hawks Underground’s player edit functions. And surprisingly, there is still no option to make a female player – don’t they know how many girlies play games now, and how many are snooker fans?
There’s notable improvement in the game’s overall look – the balls and players have been improved, but as the players used to look like Resident Evil zombies that’s not saying much – at least they’re motion captured now and look vaguely human. With the TV-style presentation there’s a ubiquitous ‘pocket’ camera but this just manages to spoil things a bit as it’s rather overused (you can ‘demand’ the overhead cam by holding triangle though, but a choice of cameras would be infinitely preferable). The players are much better animated than before, but oddly don’t facially resemble their real life counterparts as well as last year’s game - and still take an age to take their shot (they’re more “Thorburn” than “O’Sullivan”), and you’ll definitely be yelling “GET ON WITH IT” at CPU opponents on more than one occasion – the referee is painfully slow to replace balls too, but if you hear his voice he sounds like he’s almost comatose so maybe that’s why. You can speed everything up by holding the circle button down or turning the player animations off, but this seems to defeat much of the game’s best intentions. This 2004 edition also still insists that you save everything separately, options and career – so just because the game has saved a new high break don’t presume that it’s saved your tournament win and turn the PS2 off like we did once (it’s very annoying when you come back and have to play a tournament that you won all over again).
The control method and views could have also done with some improvement, although you get a good look at any ball from either end of the shot or above, you still can’t get a really good close-up view of a tight gap, and stupidly, if you want to watch the shot from behind the cue you can’t – last year the player often got his head in the way and blocked the view, so Blade cured the problem by removing the option altogether - genius. These new cameras wouldn’t be so annoying if the game didn’t have inexplicable slowdown on some of them, and exhibit jerky ball movement that I don’t remember in previous versions of the game. Also, although practice reaps its rewards, and there’s and genuine “feel” built into the game, it’s still more difficult than it should be to judge the weight of shots – you will still leave shots short now and then – it’s a thing that hardly ever happens in the real game and is very annoying when you miss because of it.
Two other major flaws in the game, and things I’d really hoped they’d cure for this year’s game are the quirky facts that it’s sometimes easier to miss when the ball is close to a pocket than when it’s clear of the jaws (especially if you’re playing on a small screen), as the aiming lines all get a bit messy and indistinct when the object ball is close to a pocket. Also, should your opponent foul then you’re expected to decide whether you want to play or to put him back in without getting a proper look at the table – which is hardly fair, or realistic.
The trick shot mode adds some necessary variety and challenge, some fun games (mostly against the clock type stuff, games called “Time Bandits” and “Countdown” – you get the idea) also make good multiplayer games. As with last year’s game, the inclusion of superbly rendered pool tables (8 ball & 9 ball) is a brilliant idea, and they come complete with a trickshot mode of their own and pockets that look like buckets after a championship snooker table’s.
WCS 2004 is also playable online via the PS2 Network adapter and, if you can actually find a game, it works well. However, in a week or more of trying we only managed to find three games; one disappeared from the lobby before we managed to join, one quit, never to be seen again when we managed a 50 break, and the other stayed around for an enjoyable 3 frame match (thanks, Mr_Ping, whoever you are), but sadly there’s no voice communication, so like many PS2 online games, it feels cold, impersonal and like you may as well be playing against a CPU opponent.
All in all, another respectable update of the best and most playable simulation of the great game – but it’s unlikely to appeal to anyone other than snooker loopy nuts (like us), and needed even more polish (and we’re not talking about the nice shiny balls and trophies).
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