As the games industry in general focuses ever more heavily on ‘realistic’ games and simulations, whether that be of sport, racing, soldiering or whatever, it’s good to know that some people are still making titles with a totally fantastical backdrop in which a key element of gameplay involves jumping around collecting things. Indeed, in recent years, the PS2 has been blessed with a string of excellent such games, mostly published by Sony (God bless em!), like Ratchet and Clank, Jak and Daxter, and this offering from the team at Sucker Punch.
In Sly Raccoon, you play (surprise, surprise!) a raccoon called Sly Cooper, a scion of a long-established family of master thieves who – to avoid moral disapproval and ensure that concerned parents will allow their children to play the game – only steal from other, even naughtier criminals. For sidekicks, you have a tortoise called Bentley, who is a whizz at mathematics and codebreaking, and a pink (yes, pink) hippo called Murray, who is mostly good for nothing but drives a mean van. Now, at this point, let me just assure you that I haven’t been taking anything illegal and am not making this up. Honest.
The story involves you travelling to various locations around the world (including Haitian swamps and Chinese mountains) in an attempt to recover the pages of the Thievius Raccoonus (gotta love that name!), a book of master thief moves compiled by Sly’s ancestors, which was stolen by and shared out among a group called… wait for it… the Fiendish Five! On the way, you’ll occasionally find your path blocked by your arch-nemesis, Inspector Carmelita Fox, who is, predictably enough, a fox (and also, in a bizarre way that I probably shouldn’t admit to, rather foxy).
This is all slighty nutty, but that’s part of its charm, of course. The game owes its inspiration to old Saturday morning cartoon series (one of which, I seem to remember was actually called ‘The Raccoons’) and there are even cut-scenes that play just like those animated features.
The game itself is a 3D platformer (although action-adventure seems to be the preferred term these days) divided into five ‘worlds’ at the end of which you face a boss fight against that realm’s overlord (or lady on one occasion). The gameplay is mostly the usual platformer fare – running, jumping, dodging, collecting things (usually coins or clues in the form of green bottles with messages in them), hitting enemies with a weapon (in this case your trusty, multipurpose cane with which you can also catch onto hooks and smash alarms) and a little bit of problem-solving. Seeing as you’re a thief, there is also a nicely done stealth element to the game, which largely involves avoiding triggering alarms or being caught in spotlights. As a nice change of pace, some levels take the form of mini-games varying from chasing round trying to catch chickens while avoiding roosters with bombs (no, really…), through racing your van against monkeys in tractors around a snowy track, to shooting enemies who try to ambush Murray as he makes his way through a junkyard in search of a treasure key.
Now, yes, broadly-speaking, this is mainly nothing new, but when it’s done as well as it is in Sly Raccoon, who cares? The controls are easy and intuitive to use, even at pace, and the environments and characters that Sucker Punch have created are an absolute joy. The ‘worlds’ vary from wet and windy to hot and fiery, and from naturalistic to urban. Some levels are bright, others gloomy, but the lighting is always excellently done. Reading the environment is one of the key aspects of the game (how do I get from here to there without him seeing me? etc.) and it is a veritable pleasure to do. The characters, meanwhile, are great fun, including voodoo rats, sword-wielding apes, fire-breathing walruses, and, wonderfully, that staple of cartoons, the bulldog on a leash tethered to a post. The various bosses (the members of the Fiendish Five – cue maniacal laughter) are all imaginatively designed as well and your encounters with them are each memorable in different ways (for the record the Five are a frog, a dog, an alligator, a panda and a giant mechanical bird).
The level of difficulty in the game is, I felt, nicely judged, being challenging enough to keep keen adult gamers interested while not being beyond the capabilities of younger players (at least with a little help in one or two places anyway). It is actually possible to finish the game without recovering all (or even most) of the Thievius Raccoonus, but most players will want to ensure that they do that too. This basically involves collecting all the clue bottles in each level so that Bentley can break the code to that level’s vault. Besides, with each section of the book recovered, Sly learns a new move or gains a valuable skill, some of which will make your life considerably easier in some of the later, harder levels.
Even once you’ve got all the Thievius Raccoonus back, though, there are still the Master Thief Sprints to be completed. I must confess, these were amongst the toughest gaming experiences I’ve ever had, but I did complete them without tearing any hair out, smashing any controllers or ending up sobbing in the corner, a broken man. Just. No, actually, they were rather fun in a masochistic kind of way, and I’d built up enough love for the game by that point to forgive the designers their cruelty in making the sprints so hard. Essentially, what you have to do is make it through the levels in a set time, the benchmark being set at Sucker Punch by, one assumes, some gaming ninja from the lowest denizens of Hell. Most of the time you have to be perfect (or as near as damn it) to make it in time, although occasionally there are shortcuts to be found that make it (ever so slightly) easier to succeed. When you finally beat a sprint with 0.3 of a second left at the forty-fifth attempt, the sense of achievement is suitably heroic. Beat them all and you will truly believe yourself to be ‘da man’. Oh, and you unlock a rather neat feature in which the designers talk about the game.
Overall, then, Sly Raccoon is a veritable humdinger of a game. It’s fun, it’s wacky, it’s challenging. In short, it’s a really well-designed, well-executed piece of work that I would defy anyone with even a hint of a penchant for platformers not to enjoy. And did I mention the bulldogs on a leash?
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