Brutal Legend
Developer: Double Fine Productions
Publisher: Electronic Arts
Release Date: Out Now
Players: 1, 2-8 online versus mode
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A live action sequence featuring Jack Black kicks the game off and makes you feel as though you're about to watch a movie rather than play a videogame, then you're presented with possibly one of the coolest menu screens ever seen in a videogame (based around a record sleeve) which is a joy to use. Features like this and the 100+ heavy metal songs plus numerous winks and nods to heavy metal as a genre show that this is a well-researched game with a fairly specific market in mind, almost too specific possibly, as some of the nods and winks will be lost on the more casual gamer who's not up on his heavy metal knowledge.

The first thing that strikes you about this game is the visuals. Larger than life characters (literally in the case of your Jack Black-voiced protagonist) give the game a loud cartoony feel, and anyone who is a fan of the character designs in any of the Guitar Hero games will be quickly won over by the undeniably fun folk of Brutal Legend.

The graphics are functional in that there isn't anything that's going to blow your socks off, but there isn't anything that is going to make you wince either, not to say they are average, in fact the textures are consistent and the environment is relatively impressive. The designers have clearly been inspired by the world of heavy metal artwork and have done a stellar job in creating the alternative heavy metal world the game is set in.

The story is best taken with a pinch (or mountain) of salt, and basically involves your character Eddie being transported to a heavy metal universe by way of spilling blood on his magic belt buckle. Sure this may sound ridiculous but once you've seen the first cut-scene and given yourself over to the will of this game, it's all pretty easy to digest.

Gameplay-wise, you're led astray. At the very start of the game you're set on a linear path of progression and the tutorial teaches you hack-and-slash moves and everything is very God of War and arcade-y, before long you're thrown in a car and hurtling across a crumbling bridge in a scene that wouldn't be out of place at the end of a game rather than the start. But then you're thrust into the true environment of the game which is a sandbox-style free-roaming one littered with strange creatures and huge sword statues. And the game reveals itself as free-roaming open-world action adventure, like a sort of heavy metal Grand Theft Auto.

From here on in your task is to progress through the game via a series of missions set around the world, as well as these missions essential for plot progression are smaller sub-missions again, in the vein of Grand Theft Auto.

Sadly, as you traverse the world and complete more missions, more and more gameplay elements are introduced, some being confusing and frustrating. For a start there's the ‘summon’ system in which you're asked to input a button sequence a-la Guitar Hero, to make Eddie play his guitar and in turn make stuff happen (summoning car, recruiting troops etc) although innovative, and far less headache inducing than actual Guitar Hero, these bits don't lend themselves well to the flow of the game and the player is often left to frantically tap in the sequences whilst being attacked - which can be pretty frustrating. Another core feature of the gameplay are the Real Time Strategy battles in which Eddie commands his heavy metal troops to attack/stay, these parts feel somewhat unresponsive and although I hoped I would learn to master them, I didn't really feel the whole idea was executed that well.

The failing of this game is the lack of focus. If this were an arcade-y hack and slash like a God of War with a sense of humour, or a more straight-forward action adventure with a metal theme then it could have been a much better game. Brutal Legend feels like several different games of several different genres all rolled into one, and whilst I am all for innovation and the melding of genres, it's a dangerous game to play for developers as the result of getting it wrong is a messy, jumbled game which feels impenetrable, which is sadly what Brutal Legend is as the whole game feels like it was designed with little regard for the actual player. The game excels in almost every other area, minus the gameplay. The design, graphics and presentation are wonderful, as is the soundtrack and the voice acting (for this type of game at least), but the point remains that no matter how good looking or funny a game is, if it doesn't play well then it's not going to hold the player’s attention. A wasted opportunity to provide heavy metal enthusiasts with a solid game to call their own, sadly Brutal Legend doesn't rock quite as hard as we had all hoped.


Best Bits

- Graphically and stylistically satisfying
- Genuinely funny in parts
- Knows its source-material well and will satisfy heavy metal fans
Worst Bits

- Hybrid gameplay styles don't work together well
- Controls can be frustrating at times
- Environment not as interactive as a lot of other sandbox style games
- Very little to hold the players attention outside of the heavy metal theme
- Feels like a movie tie-in game, minus the movie

by: Olly

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