Saw II: Flesh & Blood
Developer: Zombie Studios
Publisher: Konami
Release Date: Out Now
Players: One
Words By:

Just in case you’ve been on the dark side of the moon for the last 5 years, or shy away from schlock-horror movies (then why are you even reading this? Huh?) and thus haven’t ever heard of the Saw franchise; Saw is a third person survival horror game based on the Saw movies. Now totalling seven, the Saw movies are the story of a mad-as-a-hare-but-imaginative killer named “Jigsaw” (played by the inimitable Tobin Bell), who likes to play games with his victims, always apparently giving them an opportunity to escape, but always at a cost as penance for what he sees as their misdemeanours. The “Saw” of the title comes from the first trial in the first movie, in which “all” a victim had to do to escape is saw their foot off! The game features many of the sadistic and deadly mechanical traps seen in the films, as well as some imaginatively gruesome new ones.

You start off the game playing as some character named Campbell and learn the basics of the gameplay, and the sadistic nature of your captor. Campbell’s short story can have either of two outcomes and then the game switches to you playing as Michael (Detective Tapp from the first game’s son.) Michael wants to investigate his father’s death and while doing so gets abducted by the mysterious pig head, presumably one of Jigsaw’s apprentices. The next thing you know you’re in a race to save your life. You’re steered by Jigsaw from one test or puzzle to the next, and along the way you will happen across other people that Jigsaw has imprisoned. You will save some of these people from traps, but often they will still want to kill you as Jigsaw has made it known to everyone that if they kill you, they will live. When they attack your fellow “guests” will come at you with a variety of improvised weapons, and sometimes they’ll just try and hurt you with the spikey helmet torture device that they’re stuck in.


In the first game you had real-time combat and could use all sorts of things to kill people with; broom handles, water pipes, baseball bats, hatchets, guns, and even the occasional Molotov. In Saw II most of these have been removed for some reason, there is no gunplay or Molotov chucking whatsoever, and as badly implemented as it was in the first game I missed it. In Saw II everything (apart from dodging charging enemies) is done in a QTE (Quick Time Event) so all you have to do is press the ‘Square’ (or 'X' on a 360 pad) button to block and then a random one to attack the enemy. The QTEs are incredibly easy to do and remove much of the life & death tension that the first game had. Possibly the trickiest single thing you’ll have to do during active gameplay (and the only thing that’s harder than in the first game) is walk across a balance beam, which you’ll have to do several times and now is accomplished by pressing the L2/R2 buttons (L & R triggers on 360) to walk while keeping balance with the left stick. For some reason this seems to feel completely wrong, resulting in several deaths, mocking laughter from a Billy doll, a 15-20 second reload and the discovery that the level designers frequently put checkpoints in the stupidest, meanest places meaning that you have to plod back through a couple of empty non-event type rooms, climb a ladder, pick up a puzzle piece and then, and only then, attempt the stupid balance beam again. Sigh.

If you have a flashlight pressing ‘Triangle’ ('Y' on 360) turns it on, this is possibly the worst flashlight in a game, EVER, and for some reason the various other imaginative (if daft) ways of lighting your way in the first game have been dropped, as has the ability to set traps for you to lure your enemies into, which is a shame. The amount of things that have been dropped also means that there are even more chests of drawers and cupboards that glint at you only to reveal that they’re empty and you “Found Nothing.” Trust me; life is just too short to spend this much time searching empty bloody drawers.

Finding your way around seems easier in Saw II as well, the map doesn’t seem to be any more detailed but maybe the routes required to progress are simpler. Many doors will require you to complete an electrical circuit puzzle before they’ll open. You’ll usually have to connect one or more power sources without the positive and negative terminals clashing by rotating pieces of circuitry into the correct orientation. There are also some clever visual puzzles in which figures or letters may have to be lined up in a mirror or can only be read properly by standing in a particular spot. There’s also a new luminous effect so that some messages or combinations can only be read if you’ve shined your flashlight at it and then look at it indirectly. The various puzzles are, without doubt, the best part of the game, but as we mentioned, they seem to have been “dumbed down” from the first game, and the maddening gear cog puzzles have been almost eliminated. Although many will involve dying at least a couple of times in order to discover the trap or the solution, no one is going to play through Saw the first time without dying, Jigsaw simply wouldn’t allow that. The inevitability of some of the death traps can be annoying, but the game wouldn’t have felt right if you could cruise through it nimbly side-stepping every single one and finishing it on a single run-through, would it?

Apart from the puzzles the game’s other redeeming factor is that it looks and feels a lot like the movies. The grungy, rusty, dilapidated surroundings are well modelled and Jigsaw acts just like he does in the movies, taunting, mentally torturing and kind-of encouraging you as you go. The level of hatred you build up for him will be proportionate to the number of times you bumble into a shotgun trap or fail a puzzle and die - Jigsaw is a nasty piece of work, and wants to see you suffer.

Saw supplies a reasonable if slow-paced survival horror fix, and it’s definitely carving itself a niche of its own in the survival horror genre. The clunky controls will irritate and the game is very picky about where you look to use specific items, and operate switches/doors/open drawers etc. making things a lot fiddlier than they should have been, it’s a hangover from the first game that really should have been fixed, too many of the problems seem to have been carried over and some of the "fixes" for other parts of the game have rather emasculated it.

Most puzzles seemed rather easy this time, one particular one involving morse code and a giant chess board was bordering on genius though, and extremely satisfying to solve. You should probably be warned that there are a couple of extreme difficulty spikes and one test-come-puzzle-me-do has seen a lot of people rage-quit the game, never to return. I’m sure I’d have never done it on my own and it required the help of our own Princess BB to write down paired puzzle symbols while I dashed to and fro and worried about stopping Jigsaw from barbecuing a man tied to a trolley. Despite having average visuals, poor character models, basic animation and terrible tearing (see screenshot above, left) the game captures the yucky, desperate and doom-laden atmosphere of the movie series well, and you always feel like a pawn who has a painful, violent and probably messy death awaiting him just around the next corner. As with its predecessor, putting a score on a game like this is highly subjective, although my masochistic side actually kind of enjoyed this one, I’m glad it’s over.


Best Bits

- Captures the atmosphere of the movies well
- Gory and occasionally scary
- Some clever puzzles make a change from the usual survival horror game
Worst Bits

- Below average graphics and animation
- Feels like it’s been dumbed-down
- Sluggish controls
- QTEs remove tension and fear

by: Masonic Dragicoot

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