Stuntman Ignition
Developer: Paradigm Entertainment
Publisher: THQ
Release Date: Out Now
Players: 1-8
Words By:

Being a stuntman must be an interesting career move. How do you suddenly decide you’d like to get run over or blown up for a living? I can’t see a school’s careers advisor ticking the “Jackass wannabe” box on your form. Obviously there is the buzz knowing it’s you up on screen in the middle of the mayhem, rather then the multi-million pound star on the poster but still. Pain/possible death aren’t exactly the job perks I’d be looking for.

Reflections’ original Stuntman game took away all the risk and gave you the opportunity to have a bash at it yourself on the PS2 and, despite being flawed, was without a doubt an interesting idea. Ignition takes the core elements of this game and tweaks them to hopefully make them more accessible and most importantly fun.

The game’s career mode is split up into several different classic genre movies. You have the natural disaster, spy movie, cops & robbers film and a bunch of other action-focused offerings to contend with. Each of the films has its own set of vehicle based stunts, split into six sections, which make up the game’s levels.

Before the start of each level, your stunt co-ordinator provides a brief rundown of the main stunts you’ll be expected to carry out - after that you’re more or less on your own.

Controlling the vehicles is relatively simple to begin with. As you drive through the terrain, bright yellow indicators will appear on screen along with your stunt co-ordinator’s vocal instructions. A slide round a corner may be needed or you might need to hit a jump or pass a car at a precise time. This sounds simple but when you’re surrounded by explosions and other special effects it is often difficult to see what’s going on. If you fail to achieve the main stunts 5 times the director will call for a re-shoot and you’ll have to start over, luckily this only takes a matter of seconds thanks to the quick load times.

Successfully hitting the marks will increase your score and the main stunts can then be linked together with other smaller stunts, such as passing close to debris or sliding around a corner, further increasing your total. This is where players will need to be persistent if they want to get the elusive 5 star rating at the end of the level. I personally found this very, very difficult to achieve and felt a lot of the time the game was too unforgiving. That said there is the option of an easy mode but this significantly decreases your chances of obtaining a high score.

Much like a standard racer, the only way you can get better is to learn the tracks or in this case routes through the environments. If you don’t have patience this game will destroy what little sanity you have. It certainly caused me to shout out a few curse words on more then one occasion.

For a PS3 game the visuals aren’t that great and when things were particularly hectic on screen I did notice more than a little slow down, but on the bright side the explosions look impressive and watching a successful replay of a decent run does help lift the game somewhat.

To increase the longevity there are a number of online multi-player modes built into the game. The main mode “Backlot Battle” challenges you to squeeze in as many stunts as possible within a number of laps around a level. There are also race modes, which have players completing stunts to earn short nitro boosts. Whilst these are welcome diversions they never feel as fulfilling as the career mode.

An added surprise is the constructor mode, which allows you to create your own stunt sections with pieces of scenery and props you’ve unlocked in the single-player game. This is a fun if basic way of passing an hour or so and it’s a nice addition to the main game.

Stuntman: Ignition is one of those games, which will infuriate many but appeal to the same in equal measure. It’s sort of like the old school high score chasing games where story and characters are second to getting your name up at the top of the scoreboard, which is fine but for people with a short fuse like me, it can be a rocky road.


Best Bits

- Plenty of replay value
- Perfectionists dream
- Variety of films to work on
Worst Bits

- Frustrating trial and error gameplay
- Visuals a little lacking
- Repetitious

by: Pedro

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