Anyone who has done the “scroll to the end of the review to see what the score is” thing will know I think Uncharted is pretty special. The biggest thing that makes Uncharted stand out for me is that it's a game worth playing on the PS3, as up till now mine has been used pretty much as a blu-ray player only. There has been the odd game or two on which I have dabbled but nothing really held my attention and certainly nothing which made me look at the PS3 as anything other than a movie player.
U:DF though has changed all that, not only is it a game worth playing, but I have done nothing but play it for the last couple of days. Now that, for me, is something special at any time of the year (you could count on your hands the number of games I have completed) but when you consider some of the (supposed) AAA titles that have been released in the last few weeks then maybe you will get an idea of how much I enjoyed U:DF
So what exactly is Drakes Fortune? Well, for those who don’t know, it's the first PS3 game by Naughty Dog, a company renowned for its Crash Bandicoot and Jak and Daxter games – it's also a game which seems to be summed up in many a preview and forum post as “Tomb Raider meets Gears of War” – this is actually a rather lazy way to describe the game, but it's also rather accurate so I’ll stick with it.
The game opens with you aboard a small boat seeking out the coffin of Sir Francis Drake (who you are supposed to be related to). This section serves as a tutorial for the combat part of the game but it’s all so intuitive that no tutorial is really needed. The combat will feel very familiar to anyone who has played Gears of War as it uses a very similar cover mechanic. Drake can duck down behind walls or to the side of doors and take pot shots at the enemy. This being the tutorial though you don’t really get a feel for just how good the combat is going to be.
Once off the boat it’s into “Tomb Raider” territory and a tutorial on how to jump and climb. Drake is much less an athlete than Lara though and his climbing and jumping skills are more Rock Climber than Gymnast. It’s in this section that you notice just how much care and attention to detail there is in the game. Drake is fantastically animated. The way he moves up walls and from ledge to ledge looks and feels more like a simulation than arcade game, and really pulls you into the game. The same is true for the combat sections where the way Drake reacts to the cover never pulls you out of the game world. Both sides of the game work so well; one minute you can be jumping from ledge to ledge, the next in a tense close-quarters fire fight, and it’s always seamless.
From beginning to end the game is layered with a lot of detail and it’s also very obvious its had a great deal of playtesting during its development. In the entire time it took me to complete the game I came across no bugs or problems at all. Every time I died it was MY fault and not the developers'. If I fell to my death then it was because I jumped too early – if I lost in a gun battle it was because I failed to use the cover. Not once (and this I think is a huge point) did the game’s camera let me down or end up looking the wrong way. It’s all done so well you really feel like you are playing a part in a movie – that’s how slick and seamless it is. It’s usually at this point in a review that the “bad points” come up, but as there aren't any, I’ll continue with the praise…
The combat is brilliant, it starts off nice and easy allowing you to work out how to use the cover as best you can and having the enemies in front of you, but as the game progresses combat gets better and better. This is mainly down to the AI. No longer can you just stay behind that one piece of cover and pick off the enemies one by one, if you try that later on they get clever and flank you, also using the cover to get close and get behind you. The fluid movement and tight control of the central character allows for some very exciting and (I guess) believable gunplay.
The game looks and sounds fantastic (just how many games do you know with 7.1 PCM support?) and has some of the best environments yet in a game. Be it an old church, a tropical jungle or a Nazi Submarine they all look and feel how you would expect and all have loads of detail. Even when you are not jumping or shooting the look and design of the environments continue to immerse you into the game. It’s not just the shooting mechanics that this has in common with Gears of War, it also looks just as good (and maybe even better).
Ok maybe I have gushed on long enough, its obvious I loved the game - in fact upon completion I started it again, which I think I have only done once before (with Resident Evil 4) but are there really no bad bits ? Well none that I could find without being accused of nitpicking. The game is brilliant, not just the best game on the PS3 but the best game I have played this year – roll on the inevitable sequel!
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