WRC: FIA World Rally Championship
Developer: Milestone
Publisher: Black Bean Games
Release Date: Out Now
Players: 1-4, 2-16 online
Words By:

It’s been a few years siunce the last WRC game I played; the rather good WRC Rally Evolved on PS2, Sony’s last pop at a rally game before they let the licence go. So in zoom Milestone, makers of the SBK and Superstars V8 racing games.

Rally handling is a very different thing from Superbikes and touring cars so I approached WRC with some caution—this turned out to be a wise idea as the steering, initially at least, seemed horribly nervous to me. The steering in Rally games has to react quickly due to the nature of the sport, but WRC’s seems overly sensitive, twitchy even, and I found myself doing a lot of over-correcting and zig-zagging at first. There’s no adjustment to the sensitivity and I had fewer problems when using a steering wheel, but that won’t be an option for many so I went back to the joypad, and you do get used to it, just I got used to Forza 3’s edgy steering. Once you do get your head around it, the game really starts to work; the cars feel like they have some genuine weight (unlike DiRT) and powersliding around hairpins and handbrake turns at junctions soon start to feel natural and realistic. I don’t think the engine samples are the throatiest around at the moment but the various types of car sound sufficiently different. They also genuinely exhibit different handling characteristics, and the different road surfaces have lots of bumps, humps and hollows to test your reactions. WRC has two in-car views; one with the driver’s arms and steering wheel in view and one like you have your nose pressed up against the windscreen; a bonnet cam and two behind-the-car chase views, so everyone should find one they like. I wasn’t really expecting the game to handle this well, but it really does seem to vary between the classes, it’s also really noticeable how crash damage affects the handling, and so do road conditions. There is however no rain effect which I found surprising, although there’s a good wet road effect (like it’s just rained) and some good muddy stages in Japan and the Wales to sink your tyres into.

As is often the case in a driving games the cars are the best looking thing about WRC, but the game engine looks undeniably old, the landscapes are rather bland and with pop-up, pop-down and texture swapping all over the place WRC really can’t be described as a pretty game, especially when viewed side by side with the year-old DiRT 2 and its beautiful scenery. Some of the trees in WRC look really nice close up, but degrade to blocks of 2-D “cardboard cut-outs” with obvious edges further away. Another feature of the game engine is that detail levels on the stages wash down the ahead of you like a bow wave, and some trackside trees and shrubs even change shape or have their shadows pop up as you approach them—which is obviously extremely distracting in a game that demands you keep focused on the road ahead.

I should say that the 13 different rally locations certainly manage a different feel despite the less than impressive visuals, and mostly capture the essence of the country they’re supposed to be in, although I’m not sure why nearly every stage seems to have a fleet of Land Rovers parked at either the start or the end of the stage. I know it’s a pet hate with many rally game lovers so I should probably also mention that the stages have an extremely narrow overall driving corridor, and like the older Colin McRae games it will “reset” you far too readily, sometimes when you stray as little as 30ft from the centre of the track; you’ll often drift a bit wide, be heading back on track and be reset to the middle of the track, which is obviously annoying, and makes the game feel old and restricted.

Game modes include: Special Stage, Rally Weekend or a full Championship. You can cut your baby teeth at the Rally Academy and get the feel of any stage in any country in any unlocked car before heading to the career mode which is called “Road to the WRC”, and believe me, it truly is a long and winding road.

As you progress through the levels you unlock faster classes of car, starting with the J-WRC cars (Citroën C2 R2, Citroën C2 S1600, Ford Fiesta R2, Honda Civic R3, Renault Clio R3, Suzuki Swift Sport R2, Suzuki Swift Super1600) you progress through the production class P-WRC (Subaru Impreza WRX STi N4, Mitsubishi Lancer Evolution IX and the Mitsubishi Lancer Evolution X). The new S-WRC class on which WRC cars will be based next year is included (Fiat Abarth Grande Punto S2000, Ford Fiesta S2000, Peugeot 207 S2000, 2010 Škoda Fabia S2000) and finally you’ll get to drive this year’s WRC cars as driven by the real drivers (Citroën C4 WRC, Ford Focus RS WRC 09, Ford Focus RS WRC 08, Subaru Impreza WRC 07.) It takes a great deal of driving to unlock these so Milestone wisely allow you to use any of them in Special Stage, Rally Weekend or Championship modes right out of the box. If the WRC cars aren’t fast enough for you there are also 6 of those psychotically overpowered ‘80s Group B cars available as premium DLC (Audi Quattro S2, Peugeot 205 T16, Lancia Delta S4, Ford RS200, Citroen BX4 TC and the Renault R5.)

A full season includes 13 rallies in Sweden, Mexico, Jordan, Turkey, New Zealand, Portugal, Bulgaria, Finland, Germany, Japan, France, Spain and the traditional finale to the season, the Wales Rally GB. A full rally consists of 6 stages with a service stops and repairs/setup tweaking available after every stage (so not very realistic on that score) and both are quick and easy to do, with the ability to save setups if you wish. As I mentioned earlier damage significantly affects the handling and engine performance (you can set it to idiot-proof “light” or a more realistic “heavy”) so you’ll want to use the allotted service time wisely. You can do an ‘auto repair’ and let the game decide how to prioritise the repairs or sort out which mangled bits need fixing most yourself. You can set the game’s difficulty to any of 10 settings on a slider and playing on ‘medium’ I often found myself with a knackered car but a huge lead, so often going overtime on the repairs, taking a time penalty and a fixed car was infinitely preferable to limping through the next stage with a wonky wheel, a missing gear or a steaming engine well down on horsepower. If your car is badly beaten up and you don’t have enough time to fix everything you can of course often ignore crash damage to the bodywork and go to the next stage with flapping bonnet, dragging bumper/spoiler and dented doors, but I’d like to have seen some polygonal duct tape in use here; the real WRC couldn’t survive without its quick repair abilities so I don’t see why it’s been ignored in racing and rally games for so long.

Online you can set up to race a single stage or for the more hardcore a full rally or even a championship. You can give yourself the power of choice as to where you race if you host a game, or leave it to democracy thanks to a relatively quick and painless voting system. Unlike a lot of online racers there is obviously no direct contact in rallying so there’s a lot less whining and insults from other drivers and more congratulatory compliments when you complete a stage with a fast time. By default the other driver’s car’s appear on track as “ghosts” but if you find this distracting they can be turned off so you just see the split times graphic at the side of the screen that show a sector as red if you’re slower than the fastest time and green if you’re ahead. This is a great idea but given Milestone’s placement firmly at the sim end of the driving game market I was surprised that you can’t lock a game lobby to in-car view only or manual gearbox-only. Offline there's a Hotseat take-it-in-turns multiplayer mode that's good fun for up to 3 other petrol-head mates, the game keeps the stage and sector times updated well so you always know who's leading and how far behind (or ahead) you are during a stage rather than just finding out who's done what at the end.

At the end of a stage the game automatically goes into its replay mode so you can relive your finest moments/most disastrous mess-ups. The replay mode has several camera views, including two you can move and pan around, and a slow-motion button too. You’ll really appreciate the damage effects and how the mud and dust gradually builds up on the cars when replaying a stage, but despite being the best-looking thing in the game the cars' windows don’t really look 'glassy' enough which means it sometimes looks like the glass is missing. There’s also a Top Gear-style “noir” effect available that during replays that reduces all the scenery to the grey scale and makes the car the only thing with any colour on show. I’m not sure what the idea of this was, maybe it was just to make the actual game look less bland in comparison…

For some reason Milestone decided to give the co-drivers “personality” so rather than just read the pace notes they make comments throughout a stage, geeing you up or telling you to slow down, or that you’re driving like an old granny. Personally I don’t like it when developers do this, everyone knows a co-driver with a big mouth would last about 2 minutes in the real rally world, so why do rally games have to keep featuring the acerbic wit of these fleshy sat navs? The co-driver in WRC says things like “watch out, champion coming through” (do they think a co-driver would really say that?) and “keep driving like this and we’ll be in a good position to win the championship” 2 stages into a 13 rally championship! These and other pearls of wisdom like “I can’t even see the race leaders from here” are presumably supposed to gee you up, but just sound daft and childish… If this weren’t bad enough he also has a rather annoying habit of getting everything completely wrong and says things like “they’re increasing their lead on us" or “come on, is this the fastest you can go”? when you have all green sectors—this is naturally distracting the first time he does this as from the sector graphic you appear to be in the lead, and are. He also screams like a little girl at the slightest crash, which could have you looking for the "mute idiot" button. It was when looking for this I found that you can change to a lady co-driver, who ironically behaves like less of a girl and is altogether less annoying. Unfortunately outside of the career mode old pansy-twatmouth is a fixture though, and can’t be replaced. After sticking you with a painful companion, thoughtfully Milestone give you the option to alter the timing of pace note calls, a wise decision as some seem arrive a bit late on the default setting, and although I didn’t get to try them, would undoubtedly be way too slow for the Group B cars. Most importantly the pace notes seem to be mostly good, although some seem to have been spliced in at a later date because the co-driver’s voice sounds different, which is a bit sloppy.

It may be inconsequential to many but I was disappointed that when you win a championship all you get is a ‘You Win’ message. No celebration, no champagne spraying, no scantily-clad promo girls, nothing. Thanks. A. Bunch. There’s no sign of other cars on a stage and you’ll never catch a slower car or anything like that, so the (admittedly rare) frame rate problems are inexplicable. Another gripe would be that the different rallies all blur into one another as there’s no intro video, no nothing between events, and this makes the game look considerably less of an official game than Sony’s efforts of a few years back. WRC doesn’t even look as polished presentation-wise as Milestone’s previous SBK and Superstars V8 Racing games. The only other real let-down was a more important one, and kind of unforgiveable; the game has some dodgy collision detections with trackside objects; when you have one surprising crash when you thought you’d just missed a rock, a barrier or a tree and you let it slide, and presume you got it wrong. Then when it happened a second time as I thought I’d drifted perfectly past a trackside tree (right at the end of a stage in Portugal) but in fact clouted it (causing severe damage and a time consuming spin) I watched a replay only to have my original belief confirmed—I was missing the tree by 18 inches or so but the car still acted like it hit it. It happened again with a rock in Japan—a bone-crunching halt as the car collides with thin air a good couple of feet away from a rock right on the apex of a bend. This was very disappointing, and unsurprisingly shook the faith I had in a game that up until then I was enjoying rather a lot.

So what have we got here then? Well we reviewed WRC late enough to know that the WRC rallying in the long-awaited Gran Turismo 5 is not going to be the death knell for all other off-road racers (quite the opposite in fact-it’s terrible) so if you need a rally fix you could do a lot worse. Technical issues and annoying, hysterical co-drivers aside WRC isn’t a bad game, but lacks ‘eye candy’ and looks and plays a bit too much like an HD'ed-up PS2-era Colin McRae game (not that there’s anything massively wrong with that), and I suspect that like me you were expecting more from the WRC licence.


Best Bits

- All the top cars from this year’s WRC.
- A 13-rally season and a massive career mode.
- Handling model feels right.
- Infinitely adjustable difficulty settings.
Worst Bits

- Rather twitchy steering.
- Bland in-game graphics and presentation screens.
- Pop-up.
- Poor collision detections in some terrible places.
- Restrictive driving corridor.
- That co-driver.

by: Jensen Buttons

Copyright © Gamecell 2010