Dynasty Warriors 5
Developer: Omega Force
Publisher: Koei
Release Date: Out Now
Players: 1-2
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The strange, confusing and ancient conflict between warring Chinese clans has been the setting for the Dynasty Warriors series of games since the dawn of time, but this time Omega Force have decided to do something different. By removing most of the action they’re going further into the intellectual part of the era… Oh who am I kidding? – It’s all just the same!

Anyone who’s played a DW game before will know the score: pick a cool general with a long name and spear to match, listen to some hideous American voice-acting and then hammer the X button and listen to wailing guitar solos until your thumbs (and ears) bleed. Usually you’ll love it or hate it, and you’ll find out after the first ten minutes of playing whether it’s for you (or not).

Let’s get one thing straight right away: There is nothing hugely different here from any other DW title; if you hated the other DW games then this still isn’t for you, and if you haven’t played one before then give it a try. For those of you who have already played a DW game then you’ll know its good and bad points. All of the game’s good points have been improved and built upon.

Although you still only get a small range of moves (short attack combo, charge attack and musou attack) the animations are much smoother - hacking through thirty men in one combo has never looked so good! You also have an even larger selection of characters to fight with (48 in fact), all with their different weapons, styles and animations. The bodyguard unit has been replaced with one badass bodyguard, who can pretty much fight for a whole unit.

The game also has a slightly more tactical side to it, whereby instead of slaughtering hundreds of troops until you win the battle, you slaughter hundreds of troops in key points on the map, such as reinforcement gates and attack/supply base. This reinforces your army and also confuses the enemy, meaning that you can win using a slightly different tactic than kill everything in sight, which incidentally means significantly more than before now that the fogging has been pushed back so that more soldiers can appear on-screen at once.

Although DW5 has improved on some slightly lacking or already good areas, it seems to have forgotten about the main points that have been nagging the series since its first release. Although the draw distance has been pushed further back and the game is a lot smoother you still get graphical problems when fighting the big units, with some soldiers still magically appearing right next to you and taking a swipe.

The camera is still the most annoying thing on the face of the Earth, that will never be in the right place unless you forcibly shift it back to behind you using the (pointless) guard button. There’s a whole analogue stick left unused in DW that could easily be mapped to control the camera and solve this problem, but I guess we’ll have to wait until Dynasty Warriors 360/PS3 before we see if they figure that out…

But no matter how cool the cut-scenes may look and how many characters you have on-screen at once, it doesn’t change the fact that you still button-bash your way throughout the whole game without variation or advancement. After a while hacking through the endless hordes of very stupid AI becomes incredibly tedious, even for the purists trying to find everything this game has to offer, which is a lot.

Dynasty Warriors games are a lot like the FIFA games. When they first came out they were great. The game was something different and very fun. But it seems like every year nothing really seems to change and if you’ve got one then you don’t really need the latest one just for David Beckham’s new haircut. If you’ve played a Dynasty Warriors game before, then this is nothing new or special. Only the purists or those who haven’t played a DW title before would do well to pick this up.


Best Bits

- Nice graphics
- Larger maps and armies
- Good-looking moves
Worst Bits

- Same old stuff
- The camera is still annoying
- Hurts your thumb

by: Crazypunk

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