Once upon a time there was a game called Fable. It was set in an olde English type land called Albion, though it could be West Bromwich Albion because half the people in it talked with a West Midlands twang in the manner of that classic phrase “I come from Dudlaaaaaay”. On the other hand it could have been set in a region in Somerset with all the cider and “ooh arrh eh” dialects being thrown around. In fact the whole of the game cannot seem to make its mind up what it wants to be, but that’s good - in the same way that a gorgeous girlfriend being unable to make up her mind whether she wants to be a sex kitten or housekeeping cookery genius is good.
The core of Fable is a pretty standard third person perspective RPG, set in that really overworked gaming staple of classic fantasy. You know - gobliny types, undead, magic, monsters, quests and straightforward good and evil. It’s all very black and white…. In fact I have to admit to being slightly disappointed on my first hour’s play because the game seemed so run of the mill and generic. How could the fabled Fable turn out so unfabulous I asked?
You see, initially you start off as a child in your home village, which gets attacked by raiders, and of course as a consequence your father is killed and the town razed to the ground. Cue vengeance and a kindly tutor who whisks you off for some training at a heroes’ guild. It all takes too long frankly and it offers nothing new or inspiring. Also there is no real free form nature to the gaming areas that you can explore. Fable is no Morrowind or Grand Theft Auto in that respect because your exploration is limited to singular narrow pathways or streets most of the time, and when you leave areas through a door or portal you have to wait for an annoying loading time to draw up the next locality. “Should such a long awaited and ground breaking game be doing this?” I asked myself, sharpening my +5 review copy cleaving sword.
There were a couple of reasons I stuck it out with a degree of enthusiasm.
1/ I don’t have any other hobbies, a girlfriend or enough money to get my hands on any other games….
Erm, actually scrub that, I’ll start again.
1/ The production values.
2/ The combat system.
Concerning number one, we are talking Xbox visuals from the ‘eyes popping out on springs’ category as far as comparable RPGs go. Fable displays gorgeous colours, beautiful foliage and reflective pools of water fit to bathe in. It’s a pastoral dreamland that looks completely solid and believable and a joy to walk through, although it ought to be because there is little choice or flair in the camera angles and there is no real opportunity for vast draw distances. But what the hell, villages and dingley dells rarely look this good. Just as impressive is the music score which delivers the full range of emotive tunes depending upon your situation and locality, from country wandering ditties on flutes and strings to that old favourite – the ‘ha ha, you are about to be eaten by werewolves’ crescendo. Whatever comes your way, it’s all hummable and appropriate fare.
Number two and combat wise, although the training is somewhat dull and “no-brainer” in nature, it becomes clear whilst doing it that the fighting in the game will be enjoyable and easy to perform. It’s pretty much centred around the trigger buttons, the left one being used to lock on for your melee or ranged weapons and the right for casting magic. When used in conjunction with the coloured buttons some decent twitchy combat and combo moves can be achieved. It’s at its best when you are surrounded by enemies and you can swing around like a dervish, but sniper-style bow work and fireball throwing has its moments when you are trying to be sneaky…
But all this was small beer to what I truly expected from the game and once I was shown the ropes I wanted to be shown the accessible cleavage and the opportunities for theft and murder. Fable was supposed to be some sort of lifestyle RPG, full of freedom, choices and customisation. What I was seeing at the heroes’ guild was not enough. “Choose a quest card” I was told, being fobbed off by the opportunity to go for a couple of different missions as opposed to doing what the hell I liked. If I wanted to do this I might as well load up Baldur’s Gate Dark Alliance for a more immediate and addictive brand of hack ‘n’ slash…
And then it all began to happen.
Whether by accident or by design it’s the journeys on the way to a selected quest or story element that provide the real fun in Fable. It’s where you begin to notice little details and can get sidetracked into trying out your accumulated powers. A lot of this is down to your appearance and social skills which can be anything from belching and farting to boasts and ‘come to bed’ remarks in the style of Joey from Friends (why the hell does ‘hey, how you doing?’ never work for ME in real life?). Money helps too because if you spend it on haircuts, costumes and gifts you can create a good impression on the people you meet. But the point here is that the developers have rather cleverly made it important for you to take up a quest every now and then in order to notice these things on your way as well as obtain money and new social skills upon their completion.
As time goes by the opportunities for experimentation increase. You can get married and buy a house, using the trophies gained from your adventures as a way of increasing its value - and I always wanted the severed sting of a giant scorpion mounted on my wall. If you have a consistently poor diet you can get fat, unfit or if you prefer just plain drunk! And naturally you can take a path of good or evil so that people will either fall instantly in love with you or cower at your feet as you pass them by. Whatever you choose, the results are amusing for a while at least, as passers by profess their admiration of your goodness and recall your achievements in daft accents. Evil has its merits too, for within the towns there are opportunities for theft and free items as well as murder (although you have to be careful that the town militia don’t see you). A long life of crime can ultimately result in your character taking the form of a wizened and evil creature that everyone wants to avoid which is amusing to say the least.
When you take into account the fact that the actual quests are varied and quite good fun too, then the whole Fable package begins to make a bizarre sort of sense, despite it never really delivering anything particularly amazing on a conceptual level or truly cutting loose and allowing you full control over your character’s life. But quests like clearing out a cave full of Hobbes or taking part in gladiatorial games do maintain an interest because of the fairly extensive RPG stock-in-trades like superior weapon purchasing/augmentation and the improvement of your physical and magical stats with which to kick major ass. And despite the somewhat restrictive nature of your wandering there is always something ‘off story’ to do or attempt, from the mysterious devil doors that talk to you and give you clues on how to open them, to the occasional character who would like to hire you for a special sideline task. And frankly the game is worth at least two plays through being either completely wicked or holier than thou just to see how far each path takes you.
I have to say that after a shaky start Fable donned some fancy clothes, got a tattoo, wolf whistled at me and eventually won me over, so that I married and settled down with it. Leaving hype and inflated expectations aside, as its own entity and as an RPG, I cannot think of one that has absorbed or entertained me more on the Xbox, and that’s including Knights of the Old Republic which I didn’t find as accessible, pretty or as much ‘dabbling’ fun as Fable. Eventually I found myself putting off decorating, staying up all night and not even bothering to eat just so I could play the damn game and see my character decorate, go to bed and eat himself silly. So there you go.
Choose beer. Choose plush carpets and curtains. Choose a full-torso tattoo. Choose a silver augmented war hammer. Choose a full-breasted woman. Choose a dilapidated house full of zombies. Choose a wedding ring.
I chose life. I chose Fable.
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