Well here it is; LMA Manager is back from finishing top of the table and brings out a new squad to continue its unbeaten run on the console footie management circuit…
The first thing LMA’s done for the new season is brought in a new manager. Before you start your career you get to choose what kind of manager you want to be, which can range from the young Chris Coleman-a-like in trackies to the dodgy manager of the local Sunday league side, complete with sheepskin coat and flat cap!
When it comes to choosing a team to manage you’re given even more choice this year (as if there wasn’t enough last year!) with new leagues in Germany and France. Although I didn’t even look at the teams outside of England (chose the great Bournemouth) it’s nice to know that I had the opportunity to choose an obscure French side to manage if I fancied a bit of a change.
When I reviewed last year’s helping of LMA I marvelled at the sheer depth that you could go into when managing your team, but also how confusing having all that information flying around could be. This year Codies have made the menus more user-friendly with each main menu being scrolled by the triggers and the sub-menus with the right analogue stick. Again there’s no real tutorial to show you where everything is but after about ten minutes of fiddling with menus you’ll find your way around.
LMA 06 has even more stuff you can play around with this year. The financial aspect now spans to board and shirt sponsors and training grounds as well as the management of your stadium and staff. The training section has been overhauled so that you can play your first team against your reserves to practice formations and tactics. You also get more in-depth training reports (for both first and youth teams), which include individual evaluations and recommendations. All the information thrown at you is a bit overwhelming but once you know what to do with each piece you’re given then you’ll welcome all the info the game provides you. If you don’t fancy personally picking each player’s training schedules or negotiating the plumber’s salary then most of the lesser aspects can be done by the computer for you, leaving you to get on with managing your side.
The transfer system has been given more detail this year too, with more leagues and search options it’s easier to find that obscure young genius or ageing champion on the cheap. Can’t afford the player you want? Not only can you include your players in the transfer deal but you can also offer to pay the club monthly instalments of cash after the transfer, which is pretty cool if you’ve not got much hard cash and want to spread the costs around.
As usual winning games in LMA is palm-sweatingly tough no matter what team you’ve got, and you’ll also need to keep an eye on things during the games as well as before and after if you want to keep your job. LMA now has a much better system of tactics and team management than it did last year, which was restricted to yelling “get up there” and “hoof it!”. There are shortcuts on the controller for tactic shifts (counter/all-out attack, defence) and formation changes, which you’ll have to change between quite a few times each match to stay on top of things. The half time (and in-game subs) menu is also very helpful, showing player performance ratings, stamina and morale for both teams.
The match engine is serviceable, looking like a Fifa game from a few years back but that isn’t the main problem; there’s something a little wrong with the players’ AI-they’ve got no skill! At first I thought it was because I’d chosen Bournemouth but when I started another game with Chelsea the same mistakes were happening. Granted, there were far less missed passes and headers with Chelsea but players were still running past the ball, letting players run past them and twatting the ball into the backs of other players! At least when I played Championship manager I knew that the scoreline was because of the stats rather than because my defenders “forgot” to tackle that attacker in the last minutes…
Last year I mentioned that LMA 05 had the opportunity to update team sheets and transfers via Xbox Live meaning that it could potentially have been the last LMA game. Alas, I was wrong but back again this year is the option to update the game’s database following the January 06 transfer window. This is still a good option for those who complain that footie games are out of date before they’re even out nowadays. You can also share tactics and exhibition teams online, but what I’m looking for (possibly in LMA 07 for the PS3/360) is an online league mode, where players can have online transfer markets and have an online premiership. Unfortunately I might have to wait a little while for that…
LMA Manager 2006 hasn’t taken that much of a leap from last year’s effort, not that it’s anything to be sniffed at - LMA 05 was and is a bloody good footie management sim. Some of the annoying niggles from 05 have been ironed out only to be replaced by a couple of brand new ones, and although the new features do add more depth to the game it still isn’t enough to warrant “Crazy’s 9/10 Seal ‘o Approval”.
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