00:03 31/07/2004
Manhunt
Developer: Rockstar North
Publisher: Rockstar
Release Date: Out Now
Players: 1
Words By:

I think it would be wise to start this review with a statement, particularly considering a recent tragic event in which a psychopathic 17 year old (allegedly obsessed with the PS2 game Manhunt) killed a 14 year old "friend" with a hammer and a knife (and incidentally, as it turns out, the game actually belonged to the victim, not the killer, and the Police have catagorically stated that the crime was drugs-related): Games don’t come any more violent than Manhunt – within moments of the start your character kills some poor unsuspecting sap by suffocating him with a plastic bag, and the methods of killing just get more and more violent and gory; including shootings, stabbings, clubbings and decapitations. It clearly shouldn’t be played by persons under the age of 18, or by persons of a delicate or impressionable nature. It has an 18 certificate for a bloody good reason, and in regards to that issue, it’s about time parents took some responsibility for what their children are exposed to, and also for the socio/psychopathic actions of their offspring, and in doing so didn’t blame every antisocial act on video games and movies. - OK, warning message and mini-rant over, onto the game…

After a mixed reception on PS2, Manhunt is the latest game from GTA3 and Vice City developers Rockstar North to hit the Xbox. You are James Earl Cash, a man who's been sentenced to the death penalty for committing an unspecified crime or crimes. But Starkweather, the mad owner of Valiant Video Enterprises (known only to you as ‘the Director’) has given him a reprieve. Ha! – Some reprieve – Cash is made to kill to order, and kill to survive whilst the maniac film maker’s CCTV cameras capture all the gruesome action on videotape. This weirdo millionaire is making ‘snuff’ movies not only for his own sick gratification, but to sell on the black market as well! You get taken by the Director’s own private SWAT team and dumped in various neighbourhoods around Carcer City, and have to escape from these areas “owned” by various gangs (called things like War Dogs, Skinz, Cerberus and Smilies) who are being paid to hunt you, and the only way past them and to get off their turf is to entertain the Director and kill them – kill them all...

The first area is little more than a basic tutorial, with the Director giving you instructions on how to kill the first few enemies with no more than plastic bags, glass shards and even your bare hands - then it’s all up to you. Unsurprisingly, as far as the Director is concerned, the more violent the deaths are the better, and different grades of executions can be performed by holding down A (light attack) or X (strong attack) longer. You target victims by holding the left trigger, and as you get in range the crosshair changes colour; with grey being the normal, basic kill, going to yellow, then to red, which is the most gruesome). These attacks can range from a simple bash on the head to a decapitation depending on the weapon used.

So you’re the star in the video nasty to end them all, and it soon becomes apparent that the only way to get out of this alive is to do what the Director says. He’s in constant contact with you via an earpiece, and a touch of immersive brilliance is that you can also use the Xbox communicator to simulate both the earpiece and to make noises via the microphone to lure enemies into a position where you can lie in wait for them (you can also bang walls and kick various other objects to make a racket and draw their attention).

Apart from the aforementioned makeshift weapons you’ll use quite a variety of others throughout the game too, and can carry several at once; baseball bat, knife, nailgun, sickle, hammer, revolver, automatic pistol, various shotguns, assault rifle, sniper rifle and even a chainsaw… You get the idea.

The core gameplay involves sneaking around, using the shadows to avoid being seen by the dangerous hunters. Much like MGS2 and Splinter Cell, for gameplay purposes the enemy are pretty dopey and poor-sighted, but this doesn’t stop the game from producing some heart-stopping moments as you turn the tables from being the hunted, to being the hunter. They even give you a rear view so you can glance over your shoulder as you flee – and you will run away - a lot – it’s often the only way to stay alive. You want to avoid face-to-face confrontations wherever possible, and although Cash is one tough cookie and one-on-one can usually take an enemy out with his bare hands, most of the time he’s outnumbered and it’s a matter of luring, isolation and quietly executing your hunters – never in a game has the ‘hunted’ been such a dangerous predator. You can also conceal bodies to avoid drawing attention, although there aren’t any lockers to stuff them in. There's also the occasional "escort" type mission, but unlike most games I actually enjoyed these as the escortees do as they're told and you genuinely feel like you're protecting them.

A game “radar” screen lets you know vaguely where the hunters are, what state of alertness they are at, and if you’re in a multi-floored building, whether they’re on the same level as you. It even shows how far sounds that you make carry – a VERY handy gadget indeed (you can crank up the difficulty and play against better hunters with no radar).

Cash controls well with a typical third-person perspective; you can lean against walls, again MGS/Splinter Cell-style, or duck behind objects for cover. Perhaps surprisingly Cash doesn’t do much in the way of climbing up and over things (other than where there’s a ladder), this comes as a bit of a disappointment sometimes, when you see some of the potential ambush points around the levels...

Looks-wise Manhunt is a triumph of gritty, grotty, grungy style over substance – there’s absolutely nothing remarkable going on here but it all works to produce a believable game world that you can’t wait to get out of. A grainy effect is often used to make it look like the director is watching you though one of his many CCTV cameras and executions are always viewed this way.

Manhunt’s sound is nothing short of superb; the reactive music is excellent and creates a real atmosphere with light eerie music when creeping and walking, turning to intense chase music once you’re spotted. All the incidental sound effects; gunshots, stabbing and chopping noises, guttural screams and death rattles, and even the hunter’s voices (they’ll taunt you with some very bad language, to try and get a reaction out of you – stepping out of a shadow from behind and killing some of the mouthy buggers with a baseball bat satisfies some very basic instincts in this reviewer).

With all the furore surrounding this unexpectedly good title I’m sure it’ll leap off the shelves better than it did on its initial PS2 launch (despite some stores removing it from sale). A very solid title with tidy graphics, great sound, good gameplay, and 20 or more atmospheric and tension-filled levels - if violent games are your thing, you will be playing this for a while. This game awakened a primitive instinct in me to run from danger, and scared me more than all the Resident Evils and Silent Hills put together – maybe because you’re being hunted not by hideous fantastical monsters, but by nothing more than men (admittedly some very violent and/or sick men) – and maybe it’s scary because you are given the potential to be the most dangerous and nastiest of them all… as SteMacD said when reviewing the PS2 version, if the game was less samey I would give this the Gamecell “Must Buy” 9 rating, and there's a temptation to do so anyway as some sort of counter-reaction to the ridiculous press that Manhunt’s been getting, but this is a good, solid, murderous 8/10 game that will be enjoyed by all gamers mature and stable enough to understand it.




Best Bits

- Great sound makes for loads of atmosphere.
- Nice mix of stealth and action.
- Extremely violent and gruesome.
- Bad language.
- It’s by Rockstar.
Worst Bits

- It does get repetitive for a spell.
- Too gruesome for some???
- Idiots in the Press like to blame games like this for lunatics who kill.

by: Diddly

Copyright © Gamecell 2004