Outlaw Golf 2
Developer: Hypnotix
Publisher: Global Star
Release Date: Out Now
Players: 1-4, Xbox Live enabled
Words By:

When we reviewed Tiger Woods 2005 we made it clear we thought the series had got a bit stale and needed an injection of either imagination or reality to help it out of its ‘annual update sameness rut’, and whilst Outlaw Golf 2 doesn’t exactly re-write the golf game handbook, it does waft the occasional breath of fresh air in our direction. We liked the original Outlaw Golf (8/10) and thought the control system was slightly more intuitive and interesting than Tiger’s, and despite its slap you in the face arcadeiness (you know what I mean) it had at its core a sturdy golfing heart. Its main failings were that it only had 3 courses to play on and the fact that it wasn’t actually all that “Outlaw” or outrageous at all. OG2 stumps up the number of courses by upping the number to 8 (including remodelled versions of the original 3 and a wacky full-size “crazy” golf-style course) and gives us a few more Outlaw things to do along the way; apart from all the expected variations on the game of golf you’ll be driving golf buggies through hoops and over jump ramps, running down pesky spectators and hitting balls at cows, donkeys and geese in order to upgrade your player’s skills…

OG2’s control method is similar to Tiger Woods' as it uses either analog stick to simulate your swing. But the game has a few unique features which add to the way you play, how good your shot is and even how well you hit the ball. Firstly the new Ghost Shot allows you a preview of where the ball will go if hit straight at the cursor at 100% power; this basically means you get two tries at each shot which is obviously very handy.

Secondly the ‘composure meter’ from the original Outlaw Golf returns, which goes up or down depending on how good or terrible your last shot was. If you are struggling, the “sweet spot” gets smaller and can affect your next shot – limiting your recovery abilities from dodgy lies in bunkers and the rough or the even the distance a perfect shot will go, just like the real thing. One way to rectify this is to regain your composure by beating the crapola out of your caddie, and this is done by indulging in a simple “press the button when the moving fist reaches the caddy’s head” sub game. It’s rather satisfying venting one’s frustration in a sadistically violent and sometimes amusing cut scene, and adds a hint of resource management and tactical thinking to the play, as ‘beating tokens’ are severely limited and can also be used for cart runs (golf cart challenges that might require you to run over a certain number of spectators, or jump through hoops, or simply get to the finish of a course (which is actually set out on the hole that you’re currently playing). If you successfully complete a cart run you’ll earn a perfect shot, meaning that all you have to do is swing back and through and the ball will fly exactly where you marked the curser to and you don’t need to worry about it hooking or slicing either – this combined with the Ghost Shot feature means you can be guaranteed a well-aimed shot will go close, or even in (there’s nothing more annoying than aiming a shot well, seeing a Ghost Shot go close and then messing up the actual shot by hitting it too hard or soft). The cart runs at first seem impossible and the handling basic and oversensitive, but you get used to it and they become an enjoyable way of breaking up the game and giving the gameplay itself more variety than your average golf game.

But our favourite thing about OG2 is the putting method, which is a delightfully balanced mixture of difficulty and totally believable ball physics, allied with accuracy required to determine line and pace. The overlaying grid and aiming line are always spot-on, meaning that if you line a putt up perfectly and hit it perfectly, it goes in. Although on some of the more fantastic holes the camera still throws up a few problems, you can use its dynamic abilities to help in your aim and choice of shot, meaning you’re never unable to see where you want to aim the ball or want it to pitch - a frequent problem with Tiger Wood’s last effort. The clever thing here is that you only get three goes at lining up a visual path, so the further away or more sloping the putt is, the more skill you need in getting your graphical aid close to the hole before it becomes just guesswork – speaking as a golfer of more years than I care to remember it’s a truly brilliant method of simulating the ‘reading’ of a putt, and much more satisfying than Tiger Woods 2005’s far-too-easy ‘Caddy Tip’ approach, which basically tells you exactly where to aim (unless the ‘Caddy Tip’ fails to appear - at which point you’re screwed).

Game progression means mixing up the Tour mode with the Outlaw Range, one goes hand in glove with the other and you have to play both to unlock all the players and upgrade their playing skills. Tour mode is a series of events played in various formats on different courses (including some highly addictive speed golf challenges), and the Outlaw Range is series of mini games and tests that vary from sinking putts for points on the putting green to zooming round a golf cart test track like a member of the Jackass team. Ten characters (Summer, Ice Trey, Harley, El Suave, Donna, Clem, Trixie, Harvest, Killer Miller and Suki), each of whom have 8 different outfits and dozens of clubs to unlock, mean that the Tour/Range will take a while to complete, and varied event formats, courses and weather means it rarely feels samey. You have to play the career mode to be truly competitive online as the stats from your tour mode players are carried online. On one hand this encourages you to play the game properly but on the other it will be off-putting for a lot of gamers who don’t have the time or the application to ‘level up’ their players – maybe it would have been a good idea to include a fixed skill level player option for the online game…

All of the play modes I’d expect are here, plus a few I’d never heard of, and although some are obviously quite similar it makes an impressive list; Stroke, Matchplay, Skins, Bestball, Scramble, Casino, Time Attack, Bingo Bango, Highlow, Vegas, Baseball, My One And Only (1 club game) and Pick Up Sticks (win a hole and you get to remove one of your opponent’s clubs).

This Xbox version of Outlaw Golf 2 also features online play, and as a relatively chilled-out but competitive live game it works really well, with all the game modes available to play online (with up to 4 players), as well as tournaments and scoreboards – all currently well supported by a thriving Xbox Outlaw Golf club. You can play simultaneously to speed things up or play the more traditional way and take turns, and set time limits/weather/wind as well as a host of other options including making games private (sadly there’s no handicap system though), so you play pretty much how you want to. Xbox Live golfers are also promised downloadable content in the form of extra courses which, as long as they’re free or inexpensive, can only be a good thing (it seemed that Microsoft’s very own Links’ extra courses were too expensive and put a lot of people off). OG2 has been out in the US for some time so most of the online players seem to from the US or Canada, but in general they’re a good crowd and I’ve learned exactly how well the game can be played from the likes of Blondzilla, sharky 28m, Spirit of 420, Mistabungle, MatB2, BIG RAYDAWG1, chavelospike and even popped Sir Foadus’ transatlantic Xbox Live cherry (umm... his words not mine - I think he meant by becoming the first English player that he’d played with online). Like I said, they’re a good bunch and much like most good players at anything are only too happy to give you playing tips or ideas on how to navigate the trickier holes. The only serious annoyances that I've come across in a highly addictive online game are idiots who quit when they're getting beaten (you can quickly stop this problem by playing with the regulars) and the fact that the rankings list seems to wipe your hard-earned stats off arbitrarily (I've had mine wiped three times).

Outlaw Golf is without doubt a pretty game, using the latest Renderware is has solid scenery with lots of trees and bushes and lots of lush grass, leaves fall from trees and you even get weather changes during a round – it looks very natural and organic compared to most other golf games, and although the trees look a little ‘flat’ on close inspection, only Links comes close in the ‘pretty scenery’ department. It also has animated spectators (something the latest Tiger Woods game didn’t have) who will move if you aim at them, and will even get pole axed if you ‘bean’ them with a wild shot! The golfers themselves are highly detailed and well animated (although it’s a shame they all have the same textbook Faldo-esque swing – some individuality here would have made sense). Like the DOA games, the girlies are without doubt the focal point of Outlaw Golf and Summer, Harley and co even have animated boobs (which are difficult to ignore, even if you wanted to, err… because of their skimpy clothing).

OG2's slapstick violence and smut is something you’ll either snigger at once or twice at and then not notice again, or be horrified at and wonder what it’s doing in a golf game – one thing is for sure, if Outlaw Golf actually were all that “outlaw”, it’d have an 18 certificate, you can’t help feeling it wants to be the GTA of the golf game world, but despite some over-deliberate bawdiness and half naked women never quite sheds golf’s conservative shackles. The only other real gripes I have are that the wind indicator seems to be rather inconsistent and unreliable, and that here’s yet another golf game that hasn’t implemented the rules of golf regarding penalty drops correctly, and doesn’t even give you the options of where to drop.

All in all I think what you’ve got here is the most enjoyable golf game currently available, built around a game engine that could easily power a more serious golf 'sim'. Outlaw Golf 2 might not exactly re-write the golf game rule in the way it maybe thinks it does, but if you’re looking for an entertaining arcade golf game that actually requires some skill and thought to master, then you need look no further. Some may prefer to smack their balls around St Andrews, Pebble Beach or Sawgrass, but I much prefer the imaginative yet inexpensive links at Turnpike Valley, Aztec Acres and Mosquito Greens…


Best Bits

- The whole game just looks, plays and feels right.
- Xbox Live enabled.
- Downloadable content would be nice.
- It's only £20 for goodness' sake!
Worst Bits

- 8 courses won’t keep you entertained forever.
- All the players swing the same.
- No Tiger Wood’s-style player/swing editor.
- OG2 is a lot easier than the original Outlaw Golf.


by: Diddly

Copyright © Gamecell 2005