The Timesplitters series has been one that I’ve adored since its first iteration on the PS2 back in 2000. It brought fun and addictive first-person gameplay and fused it with likeable characters, balanced weaponry and monkey assistants. The series is currently in its third generation, bringing the same gaming formula, the same bad guys and the same tongue-in-cheek storytelling with Timesplitters: Future Perfect. Shame it’s not really quite enough to keep this cherished series up there with other modern shooters on the Xbox.
But hold on, let’s not be too hasty. I really enjoyed playing Timesplitters: Future Perfect once I got used to not being able to jump over anything again. The protagonist, Cortez, is a likeable character. He seems very ‘Riddick’ with the gravely voice and the black goggles and shorn head, but it’s clear as the story progresses that Free Radical have tried to add a bit of depth to the interactions between Cortez and the number of companions he meets as he travels through time. I like the way they set Cortez up with a cheesy catch phrase and find ways of making him feel ridiculous as he recites it in front of his helpers.
The story is a familiar one if you know the series. The evil alien race called Timesplitters use elements known as time crystals to hop through time and cause havoc in the Earth’s past (the game is set in the 24th century). This time around, a mysterious scientist has got hold of the crystals and is moving around causing all kinds of problems. Cortez is sent to find out who this man is and to stop him.
The gameplay in Timesplitters: Future Perfect is basic FPS territory; run-and-gun, a bit of sniping, some nice weapons for each period, some reasonably easy bosses scattered around, and the introduction of vehicles to the series for the first time. Compared to games such as Halo 2, it feels slow and a little bit backward. Turning Cortez on the spot can feel like navigating a double decker bus, the small number of vehicles are unresponsive and underused, and there is no “head bob”, which makes it seem that your character is running on casters.
The graphics also seem a little bit disappointing on this Xbox version. I was expecting to see some sharper models and some nicer lighting effects, but as with Timesplitters 2 the port over from the PS2 has left the visuals more or less the same. Sound effects are nice, with some meaty weaponry effects. The voice acting in this game is top notch, especially the altercations between Cortez and his various sidekicks.
However, it’s the varied levels that are the most enjoyable part of running through the story mode of the game. Battling 1960’s Bond-style supervillains, zombies in a haunted mansion, mutants from experiments gone wrong, robots etc. It allows you to play through the short story missions without the usual business of repetitive levels and enemy design, although you will probably find you will complete it in around 6-7 hours on ‘Normal’ level.
Other than the story mode, no Timesplitters game will be complete without some individual challenge levels, where you have a goal to kill a certain number of zombies, or collect bananas while being chased by vindictive sniper monkeys. These are unlockable and add some needed life extension to the game.
The multiplayer aspect is also fun, with a retro 4-player split screen or up to 12 players over Xbox Live. Games play smoothly, the maps are interesting and varied and there are currently plenty of people playing the game. There maps may be small in number, but the there’s a basic map editor to allow you to create your own, and this could add a huge amount to the lifespan of the game should level design be your kind of thing.
There is a tired old cliché in circulation about something being more than the sum of its parts. In this case, that’s true. Timesplitters: Future Perfect brings nothing new to the FPS genre, can seem slow and short compared with other games out there, and it’s certainly a long way from being the best looking game on the Xbox. However, all these criticisms just fragment and float away on the breeze as soon as I put the disc in my Xbox. I get caught up with the series and come away from the game with a big grin on my face. Not many games do that.
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