Worms 4: Mayhem
Developer: Team 17
Publisher: Codemasters
Release Date: Out Now
Players: 1-4, Xbox Live
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Back in 1996 a completely original and insanely fun game came out for Sony’s then-risky Playstation console. A game that let you take control of a team of four bizarre but battle-ready worms and go nuts over some very peculiar 2-D environments. Nine years later and Worms returns another Xbox 3-D instalment, and in the words of Andy from Little Britain: “I don’t like it.”

You can’t help but look at Worms 4: Mayhem and wonder what happened to the once-great cult franchise. It’s conversion to 3-D appears to be one of the biggest problems - it just doesn’t feel right. The worms look really child-appealing, coloured in a bright-pink, given huge eyes and Rayman-style hands. The environments they fight in have gone from cool surreal playgrounds filled with TVs and palm trees to American Football stadia and generic Wild West towns. Everything weird and different seems to have been changed in order to appeal to a mass-market - the kiddies.

The humour has also changed for the worse. Python-esque quips spouted by the worms before lobbing a banana bomb have been replaced by cheesy dialogue and jokes that only kids will chuckle at: “I smell something burning...it’s me, AAHH!” being the most annoying example for the Scottish worms. And if you play this game for more than a few minutes you will hear all of the voice samples - the same hilarious lines over and over. Even the cool weapons like the holy hand grenade seem poor when not accompanied by equally quirky dialogue.

But that’s not to say that none of the humour works on the older generation. As well as the strange classic weapons from the originals (sheep, banana bomb, holy hand grenade) loads more have been made, ranging from dropping a huge fatty on your enemy worms to unleashing an inflatable Scouser, which waddles over to a worm, picks it up and inflates, rising into the air. It then pops, dropping the worm back to earth. They had me at Scouser…

Mayhem also gives you the chance to create your own weapon, tailoring things such as type, power, poison, wind resistance and loads of other elements. This adds to the fun of the game as there are so many weapons to choose from, although trying to figure out what each one does and how best to use them is a bit of a pain, as you’re always under a time limit. As before you get the create-a-team option, letting you pick names, voices, hats, hands and other accessories for your Worms. You can even use the create-a-weapon option to create a personalised weapon just for your team, which is quite a cool feature.

Luckily the game still supports up to four players, which is perfect for a post-pub session. Unfortunately this is where the game’s gameplay flaws take hold and shake you like a Birmingham tornado. For a start, the partially destructible scenery has its problems, as worms get stuck here and there, and alas, although pretty much every map can have huge holes blown in it, the damage doesn’t apply to all the scenery, and trouble is, the holes are impossible to get out of once you’re in one, and random blocks from the former-wall/floor stick around floating in mid-air after you blow it up, giving the game that unfinished feel, maybe typical of a kid’s game, but rather disappointing for a quality franchise like Worms. But at least the camera problems have been fixed since the last Worms game, right?

Well no, not really. It still likes to get stuck behind objects and although you can usually position yourself after some fiddling (clicking the left stick zooms the view in and out), seeing where you’re going or trying to aim a weapon is still more difficult than you feel it should be, with a distinct lack of analog subtlety, and there are still no visual cues as to how far a thrown weapon will go, even a partial aiming line would have helped here.

The multiplayer games are fun but depend on the experience of the player too much, it’s just too easy to wipe out an inexperienced opponent, and we’ve also found that the gameplay and controls are too fiddly for most kids. The keen Worms player will find plenty of competition on Xbox Live, but with no rankings tables I doubt it’ll be popular for long. Nonetheless this is a truly fun game with a group of mates or even as a head to head game, matches can get very competitive and the nasty but amusing weapons are always entertaining. One thing we were amazed to find was that the online game seems to default to inverted camera controls, and you don’t seem to be able to change it - confusing if you’ve been playing the story mode normally, and a remarkable and amateurish miss on the QA team’s part.

So Worms: Mayhem fails to impress on its main selling point-the multiplayer mode. But what about the story mode? Well, it is pretty tough to think of how you can really work a story mode into a game as inherently arcadey (a gamer’s word for “shallow”), so respect to them for trying to come up with some original ideas. Unfortunately, it tires pretty quickly and boils down to either collecting tokens strewn across the map or blowing up a certain amount of enemy worms. Both involve jumping around an awful lot, enough to make you wonder what genre this game is in now. You know it’s not a platformer because the worms jump about one inch off the ground, making negotiating even the simplest of stairs (which they still get stuck in if you try to just crawl up them) an aneurism-inducing task. And these worms still have no ability to actually tunnel through the terrain – not even with a weapon or power up – they might as well be… well… Pigs or Elephants. The only real reason for soldiering on through the story mode is to use the coins you get for completing a mission to buy extra annoying voices, or multiplayer maps, or differently-coloured wigs for your worms to use in multiplayer, yippee…

Worms 4: Mayhem is an idea that sounds good on paper, but has been poorly executed. Presentation-wise the menus are overly complicated and the loading times are a joke. Some solo-worm missions in the story mode are so mean that you’ll kill your worm within seconds of starting the level, and then have to endure the game returning you to the level select screen before you can restart after 40 seconds or more – WHY is there no ‘retry’ option? The graphics are okay but below-par, the programming is full of problems (floating objects, collision-detection and weapon-aiming problems), the camera still isn’t fixed, and it seems to have lost its cult charm in favour of an attempt at mass-market appeal. The game feels unfinished, like a budget title, but will still retail for full price which is a shame. I think fans of the originals will be bitterly disappointed, but for a new generation of young’uns looking for a bit of silly fun, this could have been right up their alley, if only it wasn’t so fiddly and unforgiving…


Best Bits

- Some cool new weapons.
- Nice create-a-worm option and personalised weapons.
Worst Bits

- Some poor graphics and sticky scenery.
- Worms snag on the scenery too easily.
- Camera problems.
- Weapons are difficult to aim.
- Annoying loading times.
- Doesn’t feel like Worms.

by: Masonic Dragicoot

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