Return to Castle Wolfenstein: Tides of War

Return to Castle Wolfenstein
Developer: Nerve Software
Publisher: Activision
Release Date: Out Now
Players: 1-2 (1-4 system link, 1-16 Xbox Live)
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If you'd never heard of RTCW or knew of its original incarnation, then during the early levels you could easily mistake it for a Medal Of Honor clone. Yep, the game retains an authentic WWII atmosphere for quite a while until Nerve start throwing zombies, mutants and cybernetically enhanced monster soldiers at you (as well as the usual hordes of nazi troops). You'll use real weapons like the Thompson submachine gun and the Luger as much as sci-fi weapons like the Venom minigun (with its incredible fire rate).

Like Halo, RTCW allows you to play the full game through in a split-screen with a mate, and supports 4 player deathmatches via a link cable or up to 16 on Xbox Live (with several excellent modes of play to choose from). Graphically the game rarely pushes the Xbox (it's an ageing PC game remember) but the visuals always do the job, whether it be conjuring up dingy interiors in Egypt, icy wastelands in Norway, or sunny woodlands in Germany.

   

RTCW uses a pretty standard control setup; fire with the R trigger, reload with X, Y selects binoculars or the telescopic sight if the weapon has one. You click the left stick to crouch, right click is the action button for opening doors or pulling levers. The left trigger is unusually mapped as the jump button (but you do get used to it), and enjoyably you get to lay the boot into smashable objects and even enemies with a kick button (black)- you can even open most doors by booting them open, which is nice.

The enemy AI rarely disappoints, and the animation is adequate (some nice deaths) but pistols in particular don't seem to do enough damage and you often have to shoot enemies what feels like a stupidly unrealistic amount in order to kill them. Headshots are always certain to kill normal enemies though, and turning the excessively helpful auto aim off helps achieve these more easily. There are more than a few sneaky booby-traps and ambushes to look out for as well.

   

Throughout the levels there are secret areas and treasure to be found, this all feels a bit 'old school' like Doom (unsurprising really), but it didn't stop us from replaying several levels in order to find more (maybe Bungie should stick some in Halo 2?)

Wolfenstein is unlikely to blow anyone away, but it supplies you with a lengthy, atmospheric and challenging solo experience and several multiplayer options as well, including what is fast becoming the most popular Xbox Live game.


Good Points

- Tense WWII action coupled to sci-fi horror.
- Cool multiplayer options, including Xbox Live compatibility.

Bad Points

- The game is very dark and dingy in places.
- Boss battles can annoy.
- Unremarkable graphics for an Xbox game.


by: Mal Function